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Bolrac-Clan Basher

MKM (Murders at Karlov Manor) · #112 · EN

Bolrac-Clan Basher

Creature — Cyclops Warrior

Double strike, trample
Disguise {3}{R}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Determining the culprit was not difficult. Getting him to stop committing the crime long enough to be arrested, however, was a massive challenge.
RzadkośćUncommon
PLN regular0,09 zł
PLN foil0,66 zł
PLN etched—

Bolrac-Clan Basher

Creature — Cyclops Warrior

Double strike, trample
Disguise {3}{R}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Jak działa karta?

Disguise pozwala rzucić kartę face down za {3} jako 2/2 z ward {2}. Kiedykolwiek masz priorytet, możesz ujawnić i zapłacić disguise {3}{R}{R}, by obrócić ją face up (specjalna akcja). Po odsłonięciu ma swoje zwykłe cechy (double strike, trample).

Z Oracle: Bolrac‑Clan Basher ma double strike i trample, oraz ability Disguise {3}{R}{R}. Disguise pozwala ci rzucić kartę face down, płacąc zamiast normalnego kosztu alternatywny koszt {3}. Kiedy rzucisz ją face down, jest to spell będący 2/2 z ward {2}, bez nazwy, kosztu many, typów i koloru, o wartości many 0. Gdy ten spell resolves i wejdzie na pole bitwy, staje się permanentem 2/2 z ward {2}, dalej bez nazwy, typów, koloru i z wartością many 0. W dowolnym momencie, gdy masz priorytet, możesz obrócić kontrolowany face‑down permanent z disguise face up, ujawniając, że płacisz jego disguise cost ({3}{R}{R}) — to specjalna akcja, nie używa stosu i nie można jej zareagować. Po odsłonięciu karta odzyskuje swoje normalne cechy (double strike, trample i typy Creature — Cyclops Warrior) i jest dalej tym samym permanentem.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Rzucasz Bolrac‑Clan Basher face down za {3}. Na polu bitwy masz 2/2 z ward {2}. Kiedy chcesz, możesz zapłacić {3}{R}{R} (ujawniając kartę) by obrócić ją face up — zrobi się wtedy Bolrac‑Clan Basher z double strike i trample. Obrócenie face up nie używa stosu i nie może być zareagowane.

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Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Uncommon
Artysta
Warren Mahy
Mana value
6
Mana cost
{4}{R}{R}
Power / Toughness
3 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
b87683f7-8a61-4e4a-8b8b-3bf812454096
Oracle ID
c23617c9-53f9-4063-8241-b504e9b80cbe
Słowa kluczowe
Trample, Disguise, Double strike
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
23 124
Penny rank
—
Multiverse IDs
646670
Arena ID
89027
MTGO ID
121702
TCGplayer ID
534082
Cardmarket ID
751953
Illustration ID
5f8d2d14-c0d7-45c1-bc13-9010ededf83b
Status obrazu
highres_scan

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

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