Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.

LTC (Tales of Middle-earth Commander) · #91 · EN
Saruman, the White Hand
Legendary Creature — Avatar Wizard
Goblins and Orcs you control have ward
Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.
Wyjaśnienie po polsku
Saruman, Biała Ręka (Saruman, the White Hand)
Legendarny stwór — Awatar Czarodziej
Gobliny i Orki, które kontrolujesz, mają ward
Jak działa karta?
Za każdym razem, gdy rzucisz nie-stworowy czar, Gromadzenie (Amass) Orków daje X znaczników +1/+1 na Armii równym wartości many tego czaru; jeśli nie masz Armii, najpierw powstaje żeton 0/0. Twoje Gobliny i Orki mają ward .
Gdy rzucisz nie-stworowy czar, Gromadzenie (Amass) Orków X stawia X znaczników +1/+1 na wybranej Armii, czyniąc ją też Orkiem. Jeśli nie masz Armii, najpierw tworzony jest żeton Armii Orków 0/0, a potem otrzymuje znaczniki. Druga zdolność daje wszystkim twoim Goblinom i Orkom ward , czyli przeciwnik musi zapłacić
lub wybrać inny sposób skierowania czaru/zdolności, by skierować go na te stworzenia.
Ważne interakcje
- Jeśli zaklęcie lub zdolność Gromadzenia (Amass) wymaga celów i wszystkie wybrane cele stają się nielegalne przy rozwiązywaniu, zdolność nie rozwiąże się i nie gromadzisz Orków.
- Jeżeli stworzenie jest jednocześnie Goblinem i Orkiem, nadal otrzyma tylko jedno wystąpienie ward
od drugiej zdolności Sarumana.
- Jeśli nie kontrolujesz Armii, najpierw stwórz żeton Armii Orków 0/0, który wchodzi na pole bitwy jako 0/0, a dopiero potem połóż na nim znaczniki +1/+1 i (jeśli trzeba) nadaj mu typ Ork.
Częste pomyłki
- Myślenie, że żeton Armii otrzymuje znaczniki +1/+1 zanim wejdzie na pole bitwy; w rzeczywistości wchodzi jako 0/0, potem otrzymuje znaczniki.
- Zakładanie, że stworzenie będące jednocześnie Goblinem i Orkiem otrzyma podwójny ward
; otrzyma tylko jedno wystąpienie ward
.
Przykład
Rzucasz nie-stworowy czar o wartości many 3; jeśli nie masz Armii, najpierw stworzony zostaje żeton 0/0 Armii Orków, potem wybierasz tę Armii i kładziesz na niej trzy znaczniki +1/+1, a ona staje się Orkiem.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Tales of Middle-earth Commander (LTC)
- Data wydania
- 2023-06-23
- Rzadkość
- Mythic
- Artysta
- Leonardo Borazio
- Mana value
- 4
- Mana cost
- Power / Toughness
- 2 / 5
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- b77a4eca-e699-4140-8835-e9c8bedea9b7
- Oracle ID
- 2bade11e-04e0-42a2-8861-9257c99a7c08
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Amass
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- legendary, extendedart
- Typ promocji
- universesbeyond, boosterfun
- Watermark
- —
- Obramowanie / znacznik
- black / triangle
Identyfikatory i rankingi
- EDHREC rank
- 3 650
- Penny rank
- —
- Multiverse IDs
- 620257
- Arena ID
- —
- MTGO ID
- 112632
- TCGplayer ID
- 500082
- Cardmarket ID
- 717794
- Illustration ID
- 82f136f7-22df-4cee-b2a0-8a183ce9ca88
- Status obrazu
- lowres
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
A creature that is both a Goblin and an Orc still only gets one instance of ward {2} from Saruman, the White Hand's last ability.
If Saruman, the White Hand is a Goblin or an Orc, it will have ward {2}.
To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.
Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.
If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
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