
Ondu Inversion
Sorcery

ZNR (Zendikar Rising) · #30 · EN
Sorcery // Land
Strony karty

Sorcery

Land
Wyjaśnienie po polsku
Czar zaklęcie // Ląd
Modalna karta dwustronna; wybierasz, którą stronę grasz. Jeśli efekt pozwala ci tylko rzucić kartę, możesz jedynie użyć frontowej strony jako czaru. Przy sprawdzaniu legalności patrz tylko na wybraną stronę; jeśli karta wchodzi na pole bitwy przez efekt, wchodzi frontem do góry.
To jest modalna karta dwustronna (modal double-faced card). Ma dwie możliwości użycia: frontową stronę jako sorcery (Ondu Inversion) oraz tylną stronę jako land (Ondu Skyruins). Gdy zagrywasz tę kartę z ręki lub innego miejsca, musisz wybrać, którą stronę chcesz zagrać i stosować tylko cechy tej strony przy sprawdzaniu legalności zagrana (np. koszt many, czy możesz zagrać ląd w tej turze, czy możesz rzucić czar). Jeżeli jakieś efekty pozwalają ci "zagrać" tę konkretną kartę, możesz zagrać ją jako ląd lub rzucić ją jako czar w zależności od wybranej strony. Jeśli efekt pozwala ci "rzucić" tę kartę, możesz jedynie rzucić ją jako czar — nie możesz wybrać opcji zagrania jej jako ląd. Jeśli karta zostanie bezpośrednio umieszczona na polu bitwy przez efekt, wejdzie frontem do góry (Ondu Inversion); jeśli frontowa strona nie może wejść na pole bitwy, karta po prostu nie wejdzie. Na stosie i na polu bitwy obowiązują cechy aktualnie odsłoniętej strony; w pozostałych strefach (ręka, biblioteka, cmentarz itp.) obowiązuje frontowa strona (Ondu Inversion). Karta nie może być transformowana ani traktowana jako wchodząca na pole bitwy w formie transformed.
Przykład 1: Gdy zagrywasz tę kartę z ręki i wybierasz frontową stronę, rzucasz Ondu Inversion jako sorcery, płacisz jego koszt many i umieszczasz je na stosie. Przykład 2: Jeśli wybierzesz tylną stronę, grasz Ondu Skyruins jako ląd; traktuj tylko typ i możliwości tylnej strony przy sprawdzaniu, czy możesz to zrobić (np. czy masz prawo położyć ląd w tej turze).
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
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"future": "not_legal",
"historic": "legal",
"timeless": "legal",
"gladiator": "legal",
"pioneer": "legal",
"modern": "legal",
"legacy": "legal",
"pauper": "not_legal",
"vintage": "legal",
"penny": "legal",
"commander": "legal",
"oathbreaker": "legal",
"standardbrawl": "not_legal",
"brawl": "legal",
"competitivebrawl": "legal",
"alchemy": "not_legal",
"paupercommander": "not_legal",
"duel": "legal",
"oldschool": "not_legal",
"premodern": "not_legal",
"predh": "not_legal",
"tlr": "not_legal"
},
"games": [
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],
"reserved": false,
"game_changer": false,
"foil": true,
"nonfoil": true,
"finishes": [
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"oversized": false,
"promo": false,
"reprint": false,
"variation": false,
"set_id": "f4e01fa7-b254-42dd-849f-69b58027a8c4",
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"story_spotlight": false,
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"preview": {
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"previewed_at": "2020-09-07"
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