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Paranoid Delusions

GTC (Gatecrash) · #186 · EN

Paranoid Delusions

Sorcery

Target player mills three cards.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
RzadkośćCommon
PLN regular0,61 zł
PLN foil1,88 zł
PLN etched—

Paranoiczne urojenia (Paranoid Delusions)

Czar

Wskazany gracz karze trzy karty ze swojej biblioteki do swojego cmentarza.
Szyfr (Cipher) (Następnie możesz wygnąć tę kartę czaru, zakodowaną na stworu, którego kontrolujesz. Za każdym razem, gdy ten stwór zada obrażenia bojowe graczowi, jego kontroler może zagrać kopię zakodowanej karty, nie płacąc jej kosztu many.)

Jak działa karta?

Wskaż gracza, który karze trzy karty z biblioteki do cmentarza. Możesz zakodować kartę na swoim stworu; gdy ten stwór zada obrażenia bojowe graczowi, możesz zagrać kopię bez płacenia kosztu.

Zagraj ten czar, wybierając gracza; ten gracz karze trzy karty ze swojej biblioteki do swojego cmentarza. Jeśli chcesz, po rozwiązaniu czaru możesz wygnąć tę kartę i zakodować ją na wskazanym stworu, którego kontrolujesz — zakodowanie następuje jako część rozwiązywania czaru. Gdy skodowany stwór zada obrażenia bojowe graczowi, wyzwoli to zdolność pozwalającą stworzyć kopię wygnanej karty i (jeśli chcesz i możesz) zagrać ją bez płacenia kosztu many; kopia powstaje i jest zagrywana z egzylu podczas rozwiązywania wyzwalania.

Ważne interakcje

Częste pomyłki

Przykład

Zagrasz Paranoiczne urojenia na przeciwniku, ten karze trzy karty, a jeśli zakodujesz kartę na swoim stworu, przy następnym zadaniu obrażeń bojowych przez niego możesz zagrać kopię bez płacenia many.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Gatecrash (GTC)
Data wydania
2013-02-01
Rzadkość
Common
Artysta
Christopher Moeller
Mana value
2
Mana cost
{U}{B}
Power / Toughness
— / —
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
af406038-91ce-41fe-8b6d-55408a96d0a2
Oracle ID
129cec2c-fc1b-4ce6-98f2-2123e4dbd1ae
Słowa kluczowe
Mill, Cipher
Tożsamość kolorów
{B}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
dimir
Obramowanie / znacznik
black / —
EDHREC rank
16 619
Penny rank
12 569
Multiverse IDs
366324
Arena ID
—
MTGO ID
47859
TCGplayer ID
67567
Cardmarket ID
260082
Illustration ID
2919dd60-a711-40d3-9a77-3f92a645bb8e
Status obrazu
highres_scan

The copy of the card with cipher is created in and cast from exile.

You choose the creature as the spell resolves. The cipher ability doesn’t target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.

If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.

If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.

You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.

If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.

If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.

The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.

If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.

The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.

If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.

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