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Char-Rumbler

FUT (Future Sight) · #96 · EN

Char-Rumbler

Creature — Elemental

Double strike
{R}: This creature gets +1/+0 until end of turn.
Elementals flourished as Dominaria healed and new forms of life adapted to the land's reinfusion with mana.
RzadkośćUncommon
PLN regular0,52 zł
PLN foil1,97 zł
PLN etched—

Char-Rumbler

Stworzenie — Elemental

Double strike
{R}: This creature gets +1/+0 until end of turn.

Jak działa karta?

Double strike: zadaje obrażenia dwa razy (first strike i normalnie). {R}: daje mu +1/+0 do końca tury. Przy wydrukowanej mocy -1 potrzebuje +2/+0, by zacząć zadawać obrażenia.

Char-Rumbler ma Double strike (podwójne uderzenie) i zdolność aktywowaną {R}: to stworzenie otrzymuje +1/+0 do końca tury.

Double strike oznacza, że gdy Char-Rumbler zadaje obrażenia bojowe, zadaje je dwukrotnie: najpierw w pierwszym kroku zadawania obrażeń (first-strike), potem ponownie w normalnym kroku zadawania obrażeń. Jeśli jego moc (power) zmieni się pomiędzy tymi dwoma krokami, może zadać różne ilości obrażeń w każdym z nich.

Aktywna zdolność kosztuje {R} (jedną czerwoną many). Po zapłaceniu zdolność daje tylko bonus +1 do mocy do końca tury. Nie daje odporności ani nie zmienia wytrzymałości (toughness).

Jeśli jego moc jest 0 lub mniej, w kroku pierwszorazowym i/lub normalnym zadaje 0 obrażeń (czyli nie zadaje "ujemnych" obrażeń). Ponieważ Char-Rumbler ma wydrukowaną moc -1, trzeba dać mu co najmniej +2/+0 łącznie przed zadaniem obrażeń, żeby w pierwszym kroku zadał co najmniej 1 punkt obrażeń.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz Char-Rumbler (-1/3). Aktywujesz jego {R} dwa razy, daje to +2/+0, więc staje się 1/3. Jeśli z nim atakujesz, najpierw zadaje 1 obrażenie w kroku first-strike, potem 1 obrażenie w normalnym kroku, łącznie 2 obrażenia.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Future Sight (FUT)
Data wydania
2007-05-04
Rzadkość
Uncommon
Artysta
Kev Walker
Mana value
4
Mana cost
{2}{R}{R}
Power / Toughness
-1 / 3
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
ae256118-3a7c-4b6e-b716-ba1ddfb4fb85
Oracle ID
758aeca5-6ef3-4463-a65a-66b39289cc86
Słowa kluczowe
Double strike
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
30 353
Penny rank
16 818
Multiverse IDs
130582
Arena ID
—
MTGO ID
26704
TCGplayer ID
14863
Cardmarket ID
15088
Illustration ID
a891120e-3619-4e13-91e3-660d80f432ef
Status obrazu
highres_scan

Because Char-Rumber's power is normally negative, you'll have to give it at least +2/+0 before it'll deal damage. It won't deal negative damage.

If Char-Rumbler's power changes between the assignment of first-strike combat damage and the assignment of normal combat damage, Char-Rumbler will deal a different amount of damage in each combat damage step.

A first strike damage step will be created if Char-Rumbler is in combat, even if its power is 0 or less. The normal combat damage step will follow.

Yes, Char-Rumbler's printed power is -1. While its power is -1 or 0, it simply deals no combat damage.

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