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Screaming Nemesis

DSK (Duskmourn: House of Horror) · #348 · EN

Screaming Nemesis

Creature — Spirit

Haste
Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
RzadkośćMythic
PLN regular41,73 zł
PLN foil46,89 zł
PLN etched—

Krzyczący Nemezis (Screaming Nemesis)

Stwór — Duch

Pośpiech (Haste)
Za każdym razem, gdy temu stworowi zostaną zadane obrażenia, zadaje ono tyle samo obrażeń dowolnemu innemu celowi. Jeśli graczowi zostaną zadane obrażenia w ten sposób, nie może on zyskać życia do końca gry.

Jak działa karta?

Ma Pośpiech (Haste). Gdy otrzyma obrażenia, odzwierciedla ich ilość na dowolny inny cel; jeśli trafią w gracza, ten gracz nie może już zyskiwać życia do końca gry.

Krzyczący Nemezis ma Pośpiech (Haste), więc może atakować lub używać aktywowanych zdolności wymagających przekręcenia tego samego tury, w której wszedł na pole bitwy. Za każdym razem, gdy zostanie mu zadane obrażenie, zadaje tyle samo obrażeń dowolnemu innemu celowi (stwór, gracz lub planeswalker). Jeśli te obrażenia trafią w gracza, od tego momentu ten gracz nie może zyskać życia do końca gry — zakaz obowiązuje niezależnie od obecności Nemezisa na polu bitwy i nie zmienia działania innych efektów zaklęcia czy zdolności, które normalnie coś robią poza zyskaniem życia.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli Krzyczącego Nemezisa zada Lightning Bolt (3 obrażenia) przeciwnikowi, żetonowi blokującemu lub innemu źródłu, wyzwoli się jego zdolność i zada 3 obrażenia wskazanemu celowi; jeśli celem będzie gracz, od tej pory nie będzie mógł zyskiwać życia przez resztę gry.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Duskmourn: House of Horror (DSK)
Data wydania
2024-09-27
Rzadkość
Mythic
Artysta
Inkognit
Mana value
3
Mana cost
{2}{R}
Power / Toughness
3 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
ad3f4c72-ff6e-4d7f-8eb8-45a0a9605fc0
Oracle ID
fcb7c93c-46ab-49b5-a6e0-35d73f3be8f0
Słowa kluczowe
Haste
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
inverted
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
borderless / oval
EDHREC rank
3 724
Penny rank
—
Multiverse IDs
673110
Arena ID
—
MTGO ID
130051
TCGplayer ID
557269
Cardmarket ID
788146
Illustration ID
e540596d-f570-48b6-97fe-06fdf7e5f3f5
Status obrazu
highres_scan

Spells and abilities that cause a player affected by Screaming Nemesis's last ability to gain life still resolve. That player won't gain life, but any other effects of that spell or ability will happen.

Once Screaming Nemesis's last ability causes it to deal damage to a player, that player won't be able to gain life for the rest of the game. It doesn't matter if Screaming Nemesis remains on the battlefield or not.

If an effect says to set a player's life total to a number that's higher than their current life total while they're affected by Screaming Nemesis's last ability, their life total won't change.

If lethal damage is dealt to Screaming Nemesis, its last ability still triggers.

If Screaming Nemesis is dealt damage by multiple sources at once, such as by two creatures blocking it, its last ability triggers once and one target is dealt that much damage.

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