Discovery
Sorcery

GRN (Guilds of Ravnica) · #223 · EN
Sorcery // Instant
Strony karty
Sorcery
Instant
Wyjaśnienie po polsku
Sorcery // Instant
Karta jest jedną kartą z dwiema połówkami. Aby zagrać ją, wybierz jedną połowę i zagrywaj tylko jej efekty. Poza stosu karta ma cechy obu połówek (np. mana value).
Discovery // Dispersal to karta z dwiema połówkami: pierwsza połowa to sorcery (Discovery), druga to instant (Dispersal). Gdy karta jest poza stosu (np. w bibliotece, w ręce, na cmentarzu), ma cechy obu połówek łącznie (np. mana value liczona z obu połówek). Aby zagrać tę kartę, wybierz jedną z połówek i rzucasz tylko tę połowę; druga połowa jest wtedy ignorowana do czasu, gdyby karta wróciła poza stos. Jeśli kopiujesz połowę, kopia jest tą samą połową. Jeśli efekt pozwala ci szukać karty o określonym mana value lub typie, traktuj Discovery // Dispersal jako pojedynczą kartę z cechami obu połówek i możesz znaleźć ją tylko jeśli spełnia te kryteria jako całość. Jeśli efekt pozwala ci rzucić czar spełniający pewne cechy (np. sorcery o mana value ≤2) - oceń tylko cechy połowy, którą chcesz zagrać (np. możesz rzucić Discovery jako sorcery jeśli spełnia warunek, nawet gdy druga połowa nie).
Przykład 1: Jeśli efekt pozwala ci rzucić sorcery o mana value 2 lub mniej z twojego cmentarza, możesz wybrać i zagrać połowę Discovery, jeśli ona ma mana value ≤2, nawet jeśli druga połowa ma większe mana value. Przykład 2: Gdy Dispersal rozwiązuje się, każdy przeciwnik po kolei wybiera nie-lądowy permanent o najwyższym koszcie many, który kontroluje; wybrane permanente są zwracane jednocześnie, potem każdy przeciwnik wybiera kartę z ręki (jej nie ujawnia) i wszystkie wybrane karty są odrzucane jednocześnie.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
You perform the actions stated on a card in sequence. For some spells and abilities, you'll surveil last. For others, you'll surveil and then perform other actions.
If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.
A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.
Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.
To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.
Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.
If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.
As Dispersal resolves, first the next opponent in turn order (or, if it's an opponent's turn, that opponent) chooses a nonland permanent they control with the highest mana cost among their permanents, then each other opponent in turn order does the same, knowing the choices made before them. Then all the chosen permanents are returned at the same time. Next, each opponent in the same order chooses a card in hand without revealing it, then the chosen cards are discarded at the same time.
If an opponent controls only lands as Dispersal resolves, that player won't return any permanent to their hand. They'll still discard a card.
If a permanent has {X} in its mana cost, X is considered to be 0.
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