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Resurgent Belief

PRM (Magic Online Promos) · #91217 · EN

Resurgent Belief

Sorcery

Suspend 2—{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
RzadkośćRare
PLN regular—
PLN foil—
PLN etched—

Resurgent Belief

Czar — Sorcery

Zawieszenie (Suspend) 2—{1}{W} (Zamiast czarować tę kartę z twojej ręki, zapłać {1}{W} i wygnaj ją z dwoma znacznikami czasowymi na niej. Na początku twojego utrzymania usuń jeden znacznik czasowy. Gdy ostatni zostanie usunięty, możesz czarować ją nie płacąc jej kosztu many.)
Zwróć wszystkie karty zaklęć z twojego cmentarza na pole bitwy. (Aury, które nie mają nic, do czego mogłyby się przyczepić, pozostają w twoim cmentarzu.)

Jak działa karta?

Możesz wygnąć ją za Zawieszenie 2—{1}{W}; po zdjęciu ostatniego znacznika możesz ją zagrać za darmo, a wtedy wszystkie zaklęcia z twojego cmentarza wracają na pole bitwy.

Możesz zamiast grać tę kartę normalnie wygnąć ją z ręki za pomocą Zawieszenia (Suspend 2—{1}{W}), płacąc {1}{W} i kładąc na niej dwa znaczniki czasowe. Na początku twojego utrzymania usuwany jest jeden znacznik; po usunięciu ostatniego wyzwala się możliwość czarowania karty bez płacenia kosztu many. Gdy ją ostatecznie zagrasz, jej efekt zwraca wszystkie karty zaklęć z twojego cmentarza na pole bitwy; Aury, które nie mogą się przyczepić, pozostają w cmentarzu.

Ważne interakcje

Częste pomyłki

Przykład

W turze 1 wygnasz ją za Zawieszenie, w turze 3 na początku utrzymania usunięty zostanie drugi znacznik i możesz czarować ją bez płacenia kosztu, przywracając wszystkie zaklęcia z twojego cmentarza na pole bitwy.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Magic Online Promos (PRM)
Data wydania
2021-11-22
Rzadkość
Rare
Artysta
Cliff Childs
Mana value
0
Mana cost
—
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
a9fc82d2-b31b-4176-a03f-640be54ea65a
Oracle ID
0fcfef04-a954-4423-82b0-c70dc64a8fbc
Słowa kluczowe
Suspend
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
mtgo
Cechy wydruku
Promo, Reprint, Cyfrowa
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
2 861
Penny rank
3 115
Multiverse IDs
—
Arena ID
—
MTGO ID
91217
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
07c8d03c-55ef-46bb-9a5f-287be072b2db
Status obrazu
highres_scan

If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.

If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.

Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.

If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.

Cards exiled with suspend are exiled face up.

Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.

A card with no mana cost can't be cast normally; you'll need a way to cast it for an alternative cost or without paying its mana cost, such as by suspending it.

If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.

When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.

If a card with no mana cost is given an alternative cost equal to its mana cost (by Snapcaster Mage, for example), that cost cannot be paid and the card cannot be cast this way.

The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.

If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.

If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.

Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.

If an effect puts an Aura onto the battlefield under your control, you choose what it enters attached to. It must be something that it could legally enchant, but not necessarily something it could target if it were on the stack. For example, you could attach an Aura with enchant creature to an opponent's creature with hexproof, but not to a creature with protection from enchantments.

All of the enchantment cards in your graveyard that can return to the battlefield will. You can't choose to leave some in the graveyard. If you're returning an Aura that can only be attached to a creature, but your opponent is the only player who controls a creature, you must choose to attach it to that creature.

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