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Invasion of Tarkir // Defiant Thundermaw

MOM (March of the Machine) · #149 · EN

Invasion of Tarkir // Defiant Thundermaw

Battle — Siege // Creature — Dragon

RzadkośćMythic
PLN regular13,46 zł
PLN foil16,57 zł
PLN etched—
Invasion of Tarkir

Invasion of Tarkir

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, reveal any number of Dragon cards from your hand. When you do, this Siege deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.)
Defiant Thundermaw

Defiant Thundermaw

Creature — Dragon

Flying, trample
Whenever a Dragon you control attacks, it deals 2 damage to any target.

Invasion of Tarkir // Defiant Thundermaw

Battle — Siege // Creature — Dragon

(Brak tekstu Oracle przesłanego; wyjaśnienia opierają się na rulingach dotyczących Siege/battle i ich wewnętrznych zdolności.)

Jak działa karta?

Jako Siege wchodzi z defense counters; gdy ostatni zostanie usunięty, jest wyeksilowany, a jego kontroler może zagrać go odwróconego bez kosztu. Protektor (wybrany przeciwnik) może atakować lub być jedynym, którego stworzenia mogą go bronić.

Invasion of Tarkir // Defiant Thundermaw to karta typu Battle — Siege // Creature — Dragon. Jako Siege (battle) ma mechanikę obrony wyrażoną liczbą counters "defense" w prawym dolnym rogu (wejście na pole bitewne z tą liczbą counters). Gdy wchodzi, kontroler wybiera przeciwnika jako jego protektora. Karta ma wbudowaną wewnętrzną (intrinsic) zdolność: „Kiedy ostatni counter obronny zostanie usunięty z tego permanenta, wyeksiluj go, a następnie możesz zagrać go odwróconego bez płacenia kosztu many.”

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Invasion of Tarkir wchodzi z 5 defense counters. Jeśli zostanie do niego zadało 5 obrażeń (albo w inny sposób usunięto 5 counters), jego wewnętrzne wywołanie (trigger) zostanie umieszczone na stosie: wyeksiluj ten Battle, a potem możesz zagrać go przekształconego (Defiant Thundermaw) bez płacenia many.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
March of the Machine (MOM)
Data wydania
2023-04-21
Rzadkość
Mythic
Artysta
Darren Tan
Mana value
2
Mana cost
—
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
a98f71a0-7c99-4cee-8f70-877e698cca84
Oracle ID
5c7f02ad-1daf-4d1a-bef0-0b2064f9b67e
Słowa kluczowe
Flying, Transform, Trample
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
8 203
Penny rank
2 914
Multiverse IDs
607193, 607194
Arena ID
84429
MTGO ID
110158
TCGplayer ID
490493
Cardmarket ID
703493
Illustration ID
—
Status obrazu
highres_scan

If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.

If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.

A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.

Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”

If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.

Damage dealt to a battle causes that many defense counters to be removed from it.

If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).

A battle can be dealt damage and be target of spells and/or abilities that target “any target.”

As a Siege enters the battlefield, its controller chooses an opponent to be its protector.

If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.

A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.

Invasion of Tarkir’s enters-the-battlefield ability triggers and goes on the stack without a target. As it resolves, you’ll reveal any number of Dragon cards from your hand. As the card reminds you, that number can be zero. Then the second “reflexive” triggered ability will trigger. You’ll choose the target for that second ability at that time.

In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.

Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.

If you don’t reveal any Dragon cards from your hand, the reflexive triggered ability will cause Invasion of Tarkir to deal 2 damage to the target of the ability.

If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.

A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.

Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.

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