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Cauldron Haze

EVE (Eventide) · #84 · EN

Cauldron Haze

Instant

Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
RzadkośćUncommon
PLN regular12,72 zł
PLN foil95,13 zł
PLN etched—

Mgła Kociołowa (Cauldron Haze)

Instant (Błyskawica)

Wybierz dowolną liczbę celów, które są stworzeniami. Każde z tych stworzeń zyskuje persist do końca tury. (Kiedy ono umrze, jeśli nie miało na sobie znacznika -1/-1, wróci na pole bitwy pod kontrolę swojego właściciela z jednym znacznikiem -1/-1.)

Jak działa karta?

Nadaje wybranym stworzeniom persist do końca tury — jeśli dane stworzenie umrze i nie miało wtedy znacznika -1/-1, wróci na pole bitwy z jednym znacznikiem -1/-1.

To jest sorcery typu Instant. Gdy ten czar rozwiąże się, wybierasz dowolną liczbę celów, które są stworzeniami (możesz wybrać 0, 1 lub więcej różnych stworzeń). Każde wybrane stworzenie zyskuje zdolność persist do końca tury. Persist działa następująco: kiedy permanent (tu: stworzenie) trafia do grobu, sprawdza się jego ostatnie znane informacje z chwili tuż przed tym, jak opuścił pole bitwy. Jeśli w tym momencie nie miał na sobie znacznika -1/-1, uruchamia się wyzwalacz persist. Kiedy wyzwalacz persist rozwiąże się, karta związana ze stworzeniem wraca na pole bitwy pod kontrolę jego właściciela jako nowy obiekt i otrzymuje jeden znacznik -1/-1. Ważne szczegóły i zasady dotyczące interakcji są w rulings (patrz poniżej).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Rzucasz Mgłę Kociołową na dwa stworzenia. Jedno z nich zostaje zniszczone w tej samej turze. Jeśli przed śmiercią nie miało znacznika -1/-1, persist uruchomi się i po rozwiązaniu zwróci je na pole bitwy z jednym znacznikiem -1/-1. Jeśli miałoby już -1/-1 przed śmiercią, nie wróci.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Eventide (EVE)
Data wydania
2008-07-25
Rzadkość
Uncommon
Artysta
Brandon Kitkouski
Mana value
2
Mana cost
{1}{W/B}
Power / Toughness
— / —
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
a8d0def7-42dd-46f4-8499-d79876783a39
Oracle ID
56309bbe-86aa-4003-a531-0ef1e318ba15
Słowa kluczowe
—
Tożsamość kolorów
{B}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
10 509
Penny rank
9 542
Multiverse IDs
151060
Arena ID
—
MTGO ID
29958
TCGplayer ID
27081
Cardmarket ID
19546
Illustration ID
6c41588b-b460-4715-ab84-35b2de0accb9
Status obrazu
highres_scan

The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.

If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.

When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.

If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

If a creature with persist stops being a creature, persist will still work.

If a creature has multiple instances of persist, the result is largely the same as having just one instance of persist. When the creature is put into a graveyard, each persist ability will trigger. The first one to resolve will return the creature to the battlefield with a -1/-1 counter on it. The rest will do nothing.

If a nontoken creature that gains persist this way is put into a graveyard, that card will be returned to the battlefield with a -1/-1 counter on it. However, because it’s a new object with no relation to its previous existence, that permanent will not have persist.

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