In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.

UST (Unstable) · #202 · EN
Refibrillator
Artifact — Contraption
Wyjaśnienie po polsku
Refibrylator (Refibrillator)
Artefakt — Kontrapt
Jak działa karta?
Po każdym nakręceniu ta Kontrapta zwraca wybraną kartę stwora z twojego cmentarza do twojej ręki. Nakręcenie Kontraptów odbywa się zgodnie z zasadami mechaniki Kontraptów i jest opcjonalne.
Gdy nakręcisz tę Kontraptę, wybrana karta stwora z twojego cmentarza wraca do ręki — to jednorazowy efekt wyzwalany przy każdym nakręceniu. Nie odtwarza stwora na pole bitwy, tylko zwraca kartę do ręki jej właściciela. Jeśli karta stwora nie znajduje się już w cmentarzu w momencie rozwiązywania, efekt nie zrobi nic. Kontrapt musi być nakręcony zgodnie z zasadami mechaniki Kontraptów (np. na odpowiednim „sprockecie”), a nakręcenie jest zawsze opcjonalne.
Ważne interakcje
- „Nakręcenie” Kontraptów odbywa się podczas twojego upkeepu lub gdy masz możliwość nakręcić je zgodnie z zasadami Kontraptów; samo nakręcenie jest opcjonalne.
- Cel wskazywany do zwrotu musi być kartą stwora w twoim cmentarzu w momencie nakręcenia (możesz wybrać inny cel przy rozwiązywaniu, jeśli pierwotny cel stał się nielegalny).
Częste pomyłki
- Mylenie zwrotu karty do ręki z przywróceniem stwora na pole bitwy — efekt zwraca kartę, nie tworzy stwora.
- Zakładanie, że Kontraptę można nakręcić poza momentami pozwalanymi przez zasady Kontraptów; nakręcenie następuje zgodnie z mechaniką sprocketów i upkeepów.
Przykład
Na początku twojego upkeepu nakręcasz Refibrylator; wybierasz kartę stwora z twojego cmentarza i wraca ona do twojej ręki, więc możesz ją później zagrać ponownie.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Unstable (UST)
- Data wydania
- 2017-12-08
- Rzadkość
- Rare
- Artysta
- Chuck Lukacs
- Mana value
- 0
- Mana cost
- —
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- a8b3b81f-7393-4f85-8b1c-59d560778ca1
- Oracle ID
- 1334adab-9beb-486d-96b5-bb63448117f8
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- crossbreedlabs
- Obramowanie / znacznik
- borderless / —
Identyfikatory i rankingi
- EDHREC rank
- —
- Penny rank
- —
- Multiverse IDs
- 439591
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 152925
- Cardmarket ID
- 313805
- Illustration ID
- 29a5032c-1fdd-4de9-a708-fada1cf34e42
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.
At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.
Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.
If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.
Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.
Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.
In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.
If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.
While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.
In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.
If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.
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