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Aveline de Grandpré

ACR (Assassin's Creed) · #220 · EN

Aveline de Grandpré

Legendary Creature — Human Assassin

Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature.
Disguise {B}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
"Commit injustice in this world, and I'll send you to the next."
RzadkośćRare
PLN regular—
PLN foil—
PLN etched8,16 zł

Aveline de Grandpré

Legendarny stwór — Człowiek Zabójca

Dotyk śmierci (Deathtouch)
Za każdym razem, gdy stworzenie, które kontrolujesz i które ma dotyk śmierci (Deathtouch), zada graczowi obrażenia bojowe, połóż na tym stworze tyle znaczników +1/+1, ile obrażeń zadało.
Przebranie (Disguise) {B}{G} (Możesz rzucić tę kartę zakrytą za {3} jako stworzenie 2/2 z ward {2}. Odwróć ją odkrytą w dowolnym momencie, płacąc koszt przebrania.)

Jak działa karta?

Aveline daje efekt Dotyku śmierci i zamienia obrażenia bojowe zadane przez twoje stwory z Dotykiem śmierci na znaczniki +1/+1. Możesz też zagrać ją zakrytą za {3} jako 2/2 z ward {2} i później odkryć, płacąc koszt przebrania.

Aveline ma Dotyk śmierci (Dotyk śmierci (Deathtouch)), więc każde bojowe obrażenia zadane przez jej stwora są zabójcze dla stworów. Za każdym razem, gdy stworzenie, które kontrolujesz i które ma Dotyk śmierci, zada graczowi obrażenia bojowe, kładzie na tym stworze tyle znaczników +1/+1, ile zadało obrażeń. Ma też Przebranie (Przebranie (Disguise)) kosztujące {B}{G}: możesz rzucić ją zakrytą za {3} jako 2/2 z ward {2} i odkryć, płacąc koszt przebrania. Odwrócenie nie używa stosu i nie wywołuje wejścia na pole bitwy.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz Aveline zakrytą za {3}; później podczas ataku jej stwór z Dotykiem śmierci zadaje 2 obrażenia graczowi, a po zadaniu otrzymuje dwa znaczniki +1/+1, czyni go 4/4.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Assassin's Creed (ACR)
Data wydania
2024-07-05
Rzadkość
Rare
Artysta
Aurore Folny
Mana value
4
Mana cost
{2}{G}{G}
Power / Toughness
3 / 3
Layout / frame
normal / 2015
Foil / nonfoil
Scryfall ID
a7f97fbc-2abd-4496-a29e-4cecac1440c1
Oracle ID
5c8c4d53-f364-40da-989b-cfe1e3f79b7d
Słowa kluczowe
Disguise, Deathtouch
Tożsamość kolorów
{B}{G}
Produkuje manę
—
Dostępne wykończenia
etched
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
legendary, inverted, etched
Typ promocji
universesbeyond, boosterfun
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
7 553
Penny rank
—
Multiverse IDs
667164
Arena ID
—
MTGO ID
127796
TCGplayer ID
—
Cardmarket ID
775630
Illustration ID
8319dee3-699e-495f-8803-a413a2aeac49
Status obrazu
highres_scan

At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down permanents or spells you don’t control unless an effect instructs or allows you to do so.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn’t have or change the characteristics it does have.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped.

Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

Because face-down creatures don’t have a name, they can’t have the same name as any other creature, even another face-down creature.

If a face-down creature loses its abilities, it can’t be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren’t affected unless the new characteristics of the object change the legality of those targets or attachments.

If a creature you control with deathtouch deals combat damage to a player at the same time it’s dealt lethal damage (perhaps because it has trample and was blocked), it will die before Aveline’s triggered ability resolves and puts +1/+1 counters on it.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent you control face up by paying its disguise cost.

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