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Yuan-Ti Fang-Blade

AFR (Adventures in the Forgotten Realms) · #128 · EN

Yuan-Ti Fang-Blade

Creature — Snake Rogue

Deathtouch
Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
"The air is sweet with the taste of your fear."
RzadkośćCommon
PLN regular0,48 zł
PLN foil0,79 zł
PLN etched—

Yuan-Ti Fang-Blade

Stwór — Wąż Złodziej

Dotyk śmierci (Deathtouch)
Za każdym razem, gdy ten stwór zada obrażenia bojowe graczowi, wyrusz do lochu. (Wejdź do pierwszego pomieszczenia albo przejdź do następnego pomieszczenia.)

Jak działa karta?

Ma Dotyk śmierci (Deathtouch). Gdy zada obrażenia bojowe graczowi, wyruszasz do lochu — wchodzisz do pierwszego lub przechodzisz do następnego pomieszczenia i uruchamiasz jego zdolność.

Karta ma Dotyk śmierci (Deathtouch): każde obrażenie bojowe zadane przez tego stwora wystarczy, by zabić innego stwora. Za każdym razem, gdy ten stwór zada obrażenia bojowe graczowi, wykonujesz akcję „wyrusz do lochu”: jeśli nie jesteś w żadnym lochu, wybierasz kartę lochu spoza gry i kładziesz ją w strefie dowodzenia, a następnie umieszczasz znacznik na pierwszym pomieszczeniu; jeśli jesteś już w lochu, przesuwasz znacznik do następnego pomieszczenia, co może wywołać jego zdolność. Po ukończeniu ostatniego pomieszczenia loch zostaje usunięty z gry.

Ważne interakcje

Częste pomyłki

Przykład

Twój Yuan-Ti zadaje obrażenia bojowe przeciwnikowi; wybierasz kartę lochu spoza gry, kładziesz ją w strefie dowodzenia i umieszczasz znacznik na pierwszym pomieszczeniu, wywołując jego zdolność.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Adventures in the Forgotten Realms (AFR)
Data wydania
2021-07-23
Rzadkość
Common
Artysta
Simon Dominic
Mana value
3
Mana cost
{2}{B}
Power / Toughness
2 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
a7e0e09c-ed43-4a37-85f2-c60bdfdb2624
Oracle ID
8ef06396-861d-4599-9976-6e5c04575456
Słowa kluczowe
Venture into the dungeon, Deathtouch
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
13 712
Penny rank
8 319
Multiverse IDs
527415
Arena ID
77233
MTGO ID
91758
TCGplayer ID
243119
Cardmarket ID
571208
Illustration ID
1f7b8692-4107-4496-ab35-db597b935e54
Status obrazu
highres_scan

Moving into a dungeon room will cause its room ability to trigger.

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

Dungeons are removed from the game as a state-based action.

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

A player may only have one dungeon in the command zone at a time.

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