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Cloudform

FRF (Fate Reforged) · #32 · EN

Cloudform

Enchantment

When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and hexproof.
RzadkośćUncommon
PLN regular0,74 zł
PLN foil1,57 zł
PLN etched—

Cloudform

Enchantment

When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and hexproof.

Jak działa karta?

Gdy wchodzi, Cloudform staje się Aurą "enchant creature", manifestujesz górną kartę biblioteki jako 2/2 face down i dołączasz do niej Cloudform. Enchanted creature ma flying i hexproof. Możesz w dowolnym momencie odsłonić manifestowane stworzenie, płacąc jego koszt many (to specjalna akcja, nie używa stosu).

1) Wejście na pole bitwy: kiedy Cloudform wchodzi na pole bitwy, natychmiast staje się Aurą z tekstem "enchant creature". Następnie manifestujesz (put onto the battlefield face down as a 2/2 creature) wierzchnią kartę swojej biblioteki i dołączasz Cloudform do tego obiektu. Manifestowanie nie korzysta ze stosu — to część rozwiązywania zdarzenia wejścia. Jeśli nie masz kart w bibliotece, manifestowana karta nie zostanie postawiona; Cloudform jako "Form" trafi do grobu jako state-based action podczas rozwiązywania wejścia.

2) Charakterystyka manifestowanego obiektu: postawiony face down permanent jest 2/2 stworzeniem bez nazwy, bez typów, bez kosztu many, bez zdolności, bez koloru i z wartością many (mana value) równą 0. Inne efekty mogą jednak nadać mu nazwę, kolory, typy lub zdolności.

3) Dołączenie Aury: Cloudform zostaje dołączona do stworzenia postawionego face down. Nawet jeśli to stworzenie zostanie później odwrócone face up, to ta sama karta-permanent pozostaje i Cloudform dalej będzie do niej dołączona, o ile nadal może być Aurą zaklętą do stworzenia.

4) Odkrywanie (turn face up): Możesz w dowolnym momencie, gdy masz priorytet, wykonać specjalną akcję i odwrócić manifestowane stworzenie face up, ujawniając, że to karta-stworzenie i płacąc jej koszt many. To nie używa stosu i nie wywołuje efektów "wchodzi na pole bitwy". Jeśli manifestowana karta nie jest kartą-stworzeniem (np. instant, sorcery), nie można jej odwrócić na permanent face up — pozostaje 2/2 face down.

5) Zdolności nadane przez Aurę: Enchanted creature (czy jest face down czy face up) otrzymuje flying i hexproof. Hexproof oznacza, że przeciwnicy nie mogą wybierać tego stworzenia jako celu czarów lub zdolności, lecz właściciel nadal może je celować. Flying działa normalnie (może blokować lub być blokowane tylko przez stworzenia z flying lub reach).

6) Ujawnianie i utrzymywanie porządku: Jeśli twoje face-down permanenty opuszczą pole bitwy lub gra się zakończy, musisz je ujawnić; musisz też upewnić się, że face-down permanenty są łatwe do rozróżnienia (np. znacznikami).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Wrzucasz Cloudform. Staje się Aurą enchant creature. Manifestujesz wierzchnią kartę biblioteki — to jest land (nie-stworzenie). Postawiony obiekt pozostaje 2/2 face down; Cloudform jest do niego dołączona, lecz Aura wymaga "enchant creature" — w takim przypadku Cloudform nie może być legalnie dołączona do obiektu, który nie jest stworzeniem; jednak zasada karty mówi, że dołączasz ją do niego podczas rozwiązywania. Jeśli efekt utrzymuje się, a obiekt nie jest stworzeniem, Cloudform nie będzie legalnie dołączona i zostanie odłączona / trafi na stos do grobu zgodnie z zasadami Aury. Jeśli zamiast landu manifestowałeś kartę-stworzenie, to Cloudform zostaje dołączona i to stworzenie ma flying i hexproof (nawet gdy jest face down).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Fate Reforged (FRF)
Data wydania
2015-01-23
Rzadkość
Uncommon
Artysta
Noah Bradley
Mana value
3
Mana cost
{1}{U}{U}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
a7bb0f87-a0b3-4389-9580-63db449a2241
Oracle ID
2b9384a0-db2d-49e2-b121-6b81a0d77722
Słowa kluczowe
Manifest
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
19 023
Penny rank
11 071
Multiverse IDs
391810
Arena ID
—
MTGO ID
55358
TCGplayer ID
95372
Cardmarket ID
271652
Illustration ID
fd6ff861-bbb4-4c75-b765-a7dde8030eb5
Status obrazu
highres_scan

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

The face-down characteristics of a permanent are copiable values. If another object becomes a copy of a face-down creature or if a token is created that's a copy of a face-down creature, that new object is a 2/2 colorless face-up creature with no abilities.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using a morph ability, and so on).

Some previous Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. Although a double-faced card can enter the battlefield face down, one already on the battlefield can't be turned face down.

There are no cards in this set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

Because face-down creatures don't have a name, they can't have the same name as any other creature or share any creature types with any other creature, even another face-down creature.

Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

If an effect tries to return a face-down creature to the battlefield after it leaves (such as Aminatou's second ability or Adarkar Valkyrie's delayed triggered ability), that effect returns the card face up. If it tries to put an instant or sorcery card onto the battlefield this way, that card remains in its current zone instead.

The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.

At any time, you can look at a face-down permanent you control. You can't look at face-down permanents you don't control unless an effect instructs you to do so.

The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.

If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost.

Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.

If you have no cards in your library as the ability resolves, the "Form" will be put into its owner's graveyard as a state-based action.

You'll still manifest the top card of your library even if the "Form" isn't on the battlefield as its enters-the-battlefield ability resolves.

If the enchanted creature is turned face up, the "Form" will continue to enchant it.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.

If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on).

There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

At any time, you can look at a face-down permanent you control. You can't look at face-down permanents you don't control unless an effect allows you to or instructs you to.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

Because face-down creatures don't have names, they can't have the same name as any other creature, even another face-down creature.

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