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Invasion of Kylem // Valor's Reach Tag Team

MOM (March of the Machine) · #235 · EN

Invasion of Kylem // Valor's Reach Tag Team

Battle — Siege // Sorcery

RzadkośćUncommon
PLN regular0,31 zł
PLN foil0,57 zł
PLN etched—
Invasion of Kylem

Invasion of Kylem

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.
Valor's Reach Tag Team

Valor's Reach Tag Team

Sorcery

Create two 3/2 red and white Warrior creature tokens with "Whenever this token and at least one other creature token attack, put a +1/+1 counter on this token."

Invasion of Kylem // Valor's Reach Tag Team

Battle — Siege // Sorcery

(Brak tekstu Oracle przekazanego. Wyjaśnienia oparte na rulings dotyczących Siege/Battle i interakcji z transformacją.)

Jak działa karta?

Część Siege wchodzi jako permanent z określoną liczbą znaczników obrony; wyznaczasz protektora. Tylko stworzenia protektora mogą blokować atakujące Siege. Gdy ostatni znacznik obrony zostanie usunięty, Siege zostaje wyjęty z gry, a jego kontroler może zagrać przekształconą stronę bez kosztu.

Typ: "Battle — Siege // Sorcery" oznacza, że pierwszy rodzaj to Siege (część, która jako permanent trafia na pole bitwy), a druga strona to zaklęcie (sorcery). Jako Siege karta wchodzi na pole bitwy jako permanent typu Siege z liczbą znaczników obrony równą wartości wskazanej w prawym dolnym rogu karty. Gdy wchodzi, jej kontroler wybiera jednego z przeciwników jako protektora. Tylko stworzenia kontrolowane przez tego protektora mogą blokować stworzenia atakujące ten Siege. Damage zadany Siege powoduje usunięcie tylu znaczników obrony, ile obrażeń zadano. Gdy ostatni znacznik obrony zostanie usunięty, wewnętrzna wyzwalana zdolność Siega uruchamia się: wyeksmituj (exile) ten permanent, a następnie możesz go zagrać przekształconego (transform) bez płacenia kosztu many. Jeśli permanent nie ma znaczników obrony (np. stał się kopią Siega jako permanent, który nie jest reprezentowany przez transformującą kartę dwustronną), nie da się go zagrać przekształconego — zostanie po prostu wysłany na cmentarz (lub token zniknie). Siege nie może atakować ani blokować i nie może mieć protektora równego jego kontrolerowi; jeśli kontroler Siega stanie się jego protektorem, wybierany jest nowy protektor jako akcja stanowa. W grach wieloosobowych, gdy protektor opuszcza grę, kontroler wybiera nowego protektora natychmiast, chyba że Siege jest obecnie atakowany — wtedy wybór nastąpi po zakończeniu ataków. Jeśli Siege jest atakowany i przestanie być siege (np. przestanie być permanentem typu Siege), zostaje usunięty z walki.

Ważne interakcje

Częste pomyłki

Przykład

Na przykład: Invasion of Kylem wchodzi na pole bitwy jako Siege z 5 znacznikami obrony (liczba pokazana w rogu). Wybierasz przeciwnika A jako protektora. Przeciwnik B i C mogą atakować ten Siege. Gdy stworzenia zadają 5 obrażeń temu Siege, jego ostatni znacznik obrony zostaje usunięty — Siege jest wyjęty ze stołu (exile), a jego kontroler może go zagrać przekształconego bez płacenia many.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
March of the Machine (MOM)
Data wydania
2023-04-21
Rzadkość
Uncommon
Artysta
Johann Bodin
Mana value
4
Mana cost
—
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
a7ac3a39-b6a6-4647-bb6e-e82057704f8b
Oracle ID
fee0aa18-5103-4814-94e3-87ad3eaf5a6f
Słowa kluczowe
Transform
Tożsamość kolorów
{R}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
21 088
Penny rank
—
Multiverse IDs
607298, 607299
Arena ID
84534
MTGO ID
110368
TCGplayer ID
490700
Cardmarket ID
704438
Illustration ID
—
Status obrazu
highres_scan

A battle's "defense" is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.

In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.

If a battle that's being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.

A battle can be dealt damage and be target of spells and/or abilities that target "any target."

The member of World's Greatest Valor's Reach Tag Team and the other creature token don't have to be attacking the same player, planeswalker, or battle for the ability to trigger.

The tokens' triggered ability also works if a nontoken creature somehow gains it. For example, if a nontoken creature becomes a copy of the token and then attacks alongside a creature token, the ability will trigger.

If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle's protector. However, it will most likely be put into its owner's graveyard because it has no defense counters (see below).

If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can't have its last defense counter removed. It will be put into its owner's graveyard. You won't exile it or cast the other face.

Only creatures controlled by a battle's protector can block creatures that are attacking that battle. This means a Siege's controller can never assign creatures to block for it.

As a Siege enters the battlefield, its controller chooses an opponent to be its protector.

A battle can be attacked by all players other than its protector. Notably, this means a Siege's controller can attack it.

If a battle has no defense counters, and it isn't the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner's graveyard. This is a state-based action. This doesn't cause a Siege's intrinsic triggered ability to trigger.

A Siege's controller can't be its protector. If a Siege's protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.

Sieges each have an intrinsic triggered ability. That ability is "When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost."

Damage dealt to a battle causes that many defense counters to be removed from it.

Battles can't attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.

If a token or a card that isn't represented by a transforming double-faced card becomes a copy of a Siege, it can't be cast as its triggered ability resolves. It will remain in exile. If it's a token, it will cease to exist the next time state-based actions are performed.

If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege's triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.

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