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Alora, Merry Thief

CLB (Commander Legends: Battle for Baldur's Gate) · #381 · EN

Alora, Merry Thief

Legendary Creature — Halfling Rogue

Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.
Choose a Background (You can have a Background as a second commander.)
RzadkośćUncommon
PLN regular0,48 zł
PLN foil0,79 zł
PLN etched—

Alora, Merry Thief

Legendary Creature — Halfling Rogue

Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.
Choose a Background (You can have a Background as a second commander.)

Jak działa karta?

Przy ataku możesz sprawić, że jedno twoje atakujące stworzenie nie będzie mogło być zablokowane w tej turze, ale to stworzenie wróci do ręki jego właściciela na początku następnego końcowego etapu.

Zdolność wyzwalająca: „Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.” Oznacza to, że za każdym razem, gdy ogłaszasz atak (kiedy przechodzisz do fazy deklarowania atakujących), ta zdolność wyzwala się. Gdy ta zdolność rozwiąże się, możesz wskazać 0 lub 1 cel — musi to być stworzenie, które właśnie atakuje. Wybrane stworzenie zyskuje efekt „nie może być zablokowane” na resztę tury; przeciwnicy nie mogą zadeklarować blokerów przeciwko niemu. Następnie ta sama zdolność tworzy drugi efekt: na początku następnego końcowego etapu (czyli pierwszego końcowego etapu, który nastąpi po tej turze) to wskazane stworzenie zostanie zwrócone do ręki jego właściciela.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Atakujesz; zdolność Alory się wyzwala. Wybierasz swoje atakujące stworzenie X jako cel. Gdy zdolność rozwiąże się, X nie może być zablokowane w tej turze. Na początku następnego końcowego etapu X zostanie zwrócone do ręki jego właściciela.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Commander Legends: Battle for Baldur's Gate (CLB)
Data wydania
2022-06-10
Rzadkość
Uncommon
Artysta
Jeff Dee
Mana value
3
Mana cost
{2}{U}
Power / Toughness
3 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
a7777a4f-0fc6-4231-b2a4-503f3820c0f6
Oracle ID
a26432ff-ae60-454d-a6de-fec3feafa669
Słowa kluczowe
Choose a background
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Standardowy wydruk
Efekty ramki
showcase, legendary
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
10 859
Penny rank
—
Multiverse IDs
570254
Arena ID
—
MTGO ID
—
TCGplayer ID
272775
Cardmarket ID
659067
Illustration ID
90752368-5e8c-457a-a9d5-e653a4ddc2ff
Status obrazu
highres_scan

If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

You can choose two commanders that are the same color or colors.

Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).

Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.

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