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Comet, Stellar Pup

UNF (Unfinity) · #166 · EN

Comet, Stellar Pup

Legendary Planeswalker — Comet

0: Roll a six-sided die.
1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.
3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 — Comet deals damage equal to the number of loyalty counters on him to a creature or player, then [−2].
6 — [+1], and you may activate Comet's loyalty ability two more times this turn.
RzadkośćMythic
PLN regular23,34 zł
PLN foil22,46 zł
PLN etched—

Comet, Gwiezdny Pupil (Comet, Stellar Pup)

Legendarny planeswalker — Comet

0: Rzuć sześcienną kością.
1 lub 2 — [+2], następnie stwórz dwa żetony stwora 1/1 zielonej Wiewiórki. Zdobywają pośpiech (Haste) do końca tury.
3 — [−1], następnie zwróć kartę o wartości manowej 2 lub mniejszej z twojego cmentarza do twojej ręki.
4 lub 5 — Comet zadaje obrażenia równe liczbie znaczników lojalności na nim wskazanemu stworzeniu lub graczowi, następnie [−2].
6 — [+1], i możesz aktywować zdolność lojalności Cometa jeszcze dwa razy w tej turze.

Jak działa karta?

Planeswalker z umiejętnością rzucania sześcienną kością, dającą różne efekty od tworzenia żetonów po zadawanie obrażeń lub przywracanie kart. Rzuty i ich modyfikacje decydują, która część się wykona.

Kometa ma cztery możliwe efekty zależne od wyniku rzutu sześcienną kością i jedno zwykłe aktywowane zero-kosztowe rzucenie. Każdy wiersz oracza jest wykonywany podczas rozwiązywania zdolności; wybory (np. wybór karty, stworzenia lub gracza) wykonujesz przy rozwiązywaniu. Rzuty, ich modyfikacje i ponowne rzuty wpływają na to, jakie efekty nastąpią (np. zmodyfikowany wynik liczony jest jako wynik). Jeśli jakiś efekt nie może wykonać swojej części (np. nie ma celu), to po prostu nie robi tej części, a inne części zdolności nadal zachodzą.

Ważne interakcje

Częste pomyłki

Przykład

Aktywujesz 0: i otrzymujesz wynik 1; Comet zyskuje [+2], a następnie tworzysz dwa żetony stwora 1/1 zielonej Wiewiórki, które zdobywają pośpiech do końca tury.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Unfinity (UNF)
Data wydania
2022-10-07
Rzadkość
Mythic
Artysta
Jeff Miracola
Mana value
4
Mana cost
{2}{R}{W}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
a76fa8d4-923d-4afc-ba47-ba10fc0fe46e
Oracle ID
e7c67480-1816-4071-9eab-a1d1b535a344
Słowa kluczowe
—
Tożsamość kolorów
{R}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
6 471
Penny rank
—
Multiverse IDs
580701
Arena ID
100871
MTGO ID
115784
TCGplayer ID
286844
Cardmarket ID
676038
Illustration ID
889bb060-85c8-47c2-acdc-196a8c421753
Status obrazu
highres_scan

If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.

If you roll a 3 but there aren't any cards with mana value 2 or less in your graveyard, you'll just remove one loyalty counter from Comet. Sorry, boy.

Each + loyalty symbol in Comet's abilities means to put the indicated number of loyalty counters on him. Each – loyalty symbol in Comet's abilities means to remove the indicated number of loyalty counters from him. The only difference is Comet uses these symbols in the effects of his abilities rather than the costs. Good boy, Comet.

None of Comet's abilities require a target. All choices for cards, creatures, or players are made as the abilities resolve.

In some unusual cases, Comet may gain loyalty abilities other than the one he normally has. In those cases, the effect of rolling a 6 applies only to his normal ability.

Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.

If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.

Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.

If you roll a 4 or 5 while Comet has one loyalty counter on him, Comet will deal 1 damage to a creature or player and then that loyalty counter will be removed. Comet will then go live on a farm, where he'll be very happy but will miss you terribly.

Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.

Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.

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