
Strength of the Harvest
Enchantment — Aura
Enchanted creature gets +1/+1 for each creature and/or enchantment you control.

MH3 (Modern Horizons 3) · #258 · EN
Enchantment — Aura // Land
Strony karty

Enchantment — Aura

Land
Wyjaśnienie po polsku
Aura — Zaklęcie // Ląd
Karta ma dwie strony: przednią (Aura) i tylną (Land). Podejmujesz decyzję, którą stronę zagrać. Przy sprawdzaniu legalności i wartości many patrzysz tylko na cechy wybranej strony. Modalnej karty nie można transformować.
To jest modalna karta dwustronna (front: Enchantment — Aura; back: Land). Kiedy decydujesz się zagrać tę kartę, wybierasz, którą stronę zagrasz. Przy określaniu legalności zagrania uwzględnia się tylko cechy wybranej strony. Mana value i inne cechy zależą od tego, która strona jest rozważana: w ręce, bibliotece i cmentarzu karta ma cechy przedniej strony; na stosie i na polu bitwy — cechy aktualnie odsłoniętej strony. Jeśli efekt pozwala ci grać landy, możesz zagrać tylną stronę (Przystań Żniw). Jeśli efekt pozwala ci rzucać czary i dotyczy to konkretnej karty, możesz rzucić przednią stronę (Siła Żniw), chyba że efekt mówi tylko "play" i w ten sposób nie pozwala "cast". Gdy efekt pozwala umieścić na polu bitwy kartę o konkretnych cechach bez instrukcji zagrania, rozważana jest tylko przednia strona — karta wejdzie na pole bitwy z przednią stroną, jeśli kwalifikuje się jako np. stworzenie. Modalnej karty dwustronnej nie można transformować ani wkładać na pole bitwy w formie przekształconej; ignoruj polecenia transformacji wobec niej.
Efekt pozwala zagrać land z twojego cmentarza. Możesz wybrać Przystań Żniw (tylną stronę) i zagrać ją jako land. Efekt pozwala "cast" czar o nazwie Siła Żniw z twojej ręki. Nie możesz zagrać tej karty jako land — możesz jedynie rzucić przednią stronę (Siła Żniw).
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics. For example, if an effect stops you from casting creature spells, you can't cast Disciple of Freyalise, but you can still play Garden of Freyalise.
The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack or the battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. For example, if an effect allows you to play lands from your graveyard, you can play Garden of Freyalise, but you can't cast Disciple of Freyalise.
If an effect allows you to put a card with particular characteristics onto the battlefield without instructing you to play or cast it, you consider only the characteristics of a modal double-faced card's front face to see if that card qualifies. If it does, it enters the battlefield with its front face up. For example, if an effect allows you to put a creature card from your graveyard onto the battlefield, you can put Disciple of Freyalise onto the battlefield. However, an effect that lets you return a land card from your graveyard to your hand won't let you return Garden of Freyalise to your hand, as that card has only its front face's characteristics while in the graveyard.
A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
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