
Sea Gate Restoration
Sorcery

PZNR (Zendikar Rising Promos) · #76s · EN
Sorcery // Land
Strony karty

Sorcery

Land
Wyjaśnienie po polsku
Czar (Sorcery) // Ziemia (Land)
To karta modalna dwustronna: przednia strona to czar, tylna to ziemia. Przy rozstrzyganiu legalności zagrania/odgrywania patrz tylko na wybraną stronę; karta nie może być przetransformowana ani wejść na pole bitwy przetransformowana. Jeśli rozwiąże się Sea Gate Restoration i nie masz kart na ręce, dobierasz jedną.
Sea Gate Restoration // Sea Gate, Reborn to karta modalna dwustronna: przednia strona jest czarem (Sorcery), tylna strona jest ziemią (Land). Zasady dotyczące kart modalnych dwustronnych (modal double-faced cards) stosują się do tej karty: - Mana value (koszt many) zależy od tego, którą stronę rozważasz. Na stosie i na polu bitwy patrz na stronę odkrytą; w innych strefach patrz na stronę przednią. - Jeżeli jakiś efekt wpłynąłby na umieszczenie karty na polu bitwy, wejdzie ona z przednią stroną do góry (czyli jako Strona przednia). - Gdy efekt pozwala grać lub rzucać karty spośród grupy, możesz wybrać którąkolwiek stronę tej karty, o ile dana strona pasuje do kryteriów efektu. - Jeżeli efekt daje ci możliwość zagrania konkretnej karty, możesz ją zagrać jako czar albo zagrać jako ziemię, w zależności od wybranej strony; jeśli efekt pozwala tylko rzucić (cast) tę kartę, wtedy nie możesz jej zagrać jako ziemi. - Karta nie może się transformować ani wchodzić na pole bitwy w stanie przetransformowanym. - W wariancie Commander kolorowa tożsamość karty bierze pod uwagę symbole many i koszt many obu stron oraz tekst obu stron.
(Przykład) Masz w ręce Sea Gate Restoration // Sea Gate, Reborn i efekt mówi „you may play a land card from among cards X”. Możesz zagrać tylną stronę tej karty jako ziemię (Sea Gate, Reborn) jeśli ta strona spełnia warunek. Jeśli efekt mówi „you may cast that card” i wybierzesz stronę przednią, musisz ją rzucić jako czar; nie możesz zagrać jej jako ziemi.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
If you have no cards in hand as Sea Gate Restoration resolves, you draw one card.
There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
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