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Struggle for Skemfar

KHM (Kaldheim) · #196 · EN

Struggle for Skemfar

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
RzadkośćCommon
PLN regular0,26 zł
PLN foil1,05 zł
PLN etched—

Walka o Skemfar (Struggle for Skemfar)

Czar — Sorcery

Umieść żeton +1/+1 na docelowej istocie, którą kontrolujesz. Następnie ta istota walczy z maksymalnie jedną docelową istotą, której nie kontrolujesz. (Każda z nich zadaje drugiej obrażenia równe swojej mocy.)
Foretell {G} (W swojej turze możesz zapłacić {2} i wyeksilować tę kartę z ręki zakrytą. Rzuć ją w późniejszej turze za koszt foretell.)

Jak działa karta?

Dajesz +1/+1 twojej istocie, potem ta istota może walczyć z jednym wrogiem. Foretell pozwala wyeksilować kartę w swojej turze i później rzucić ją taniej za {G}.

Zagraj: Umieść żeton +1/+1 na docelowej istocie, którą kontrolujesz. Następnie ta istota walczy z maksymalnie jedną docelową istotą, której nie kontrolujesz. Walka oznacza, że każda z tych istot zadaje drugiej obrażenia równą swojej mocy.
Foretell {G}: Możesz zapłacić {2} w swojej turze i wyeksilować tę kartę z ręki zakrytą, by potem rzucać ją za koszt foretell {G} w późniejszej turze. Jeśli karta została foretold i rzucasz ją z egzilu za jej koszt foretell, stosują się normalne zasady timingowe tej karty (sorcery zwykle tylko w swojej turze).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz 2/2 Merfolka. Rzucasz Walkę o Skemfar, celujesz swoim Merfolkiem i przeciwnikowym 3/3. Najpierw dajesz swojemu Merfolkowi +1/+1 (staje się 3/3), potem obie istoty wymieniają się obrażeniami: każda zadaje obrażenia równe swojej mocy tej drugiej.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Kaldheim (KHM)
Data wydania
2021-02-05
Rzadkość
Common
Artysta
Bram Sels
Mana value
4
Mana cost
{3}{G}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
a67747a9-3299-4b4a-a4e0-e8a269c4f927
Oracle ID
a3bdb026-e09d-443f-ba02-fe0d5412fc97
Słowa kluczowe
Fight, Foretell
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze, Story spotlight
Efekty ramki
—
Typ promocji
—
Watermark
foretell
Obramowanie / znacznik
black / —
EDHREC rank
20 758
Penny rank
—
Multiverse IDs
503812
Arena ID
75243
MTGO ID
87735
TCGplayer ID
230886
Cardmarket ID
532347
Illustration ID
7d19c436-fdc8-4b4d-8030-88598d4a3e0c
Status obrazu
highres_scan

Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.

Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.

If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.

If you choose two target creatures and either target is an illegal target as Struggle for Skemfar tries to resolve, neither creature will deal or be dealt damage.

If the creature you control is an illegal target as Struggle for Skemfar tries to resolve, you won’t put a +1/+1 counter on it. If that creature is a legal target but the other creature isn’t, you’ll still put the +1/+1 counter on the creature you control.

You can cast Struggle for Skemfar targeting only a creature you control.

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