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Zellix, Sanity Flayer

CLB (Commander Legends: Battle for Baldur's Gate) · #652 · EN

Zellix, Sanity Flayer

Legendary Creature — Horror

Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.
{1}, {T}: Target player mills three cards.
Choose a Background (You can have a Background as a second commander.)
RzadkośćMythic
PLN regular—
PLN foil103,87 zł
PLN etched—

Zellix, Sanity Flayer

Legendarny stwór — Horror

Umysł roju (Hive Mind) — Za każdym razem, gdy gracz mieli jedną lub więcej kart stworów, stwórz żeton stwora 1/1 będącego czarnym Horrorem.
{1}, {T}: Wskazany gracz mieli trzy karty.
Wybierz tło (Choose a background) (Możesz mieć Tło jako drugiego dowódcę.)

Jak działa karta?

Umysł roju tworzy żetony 1/1 Horrora, gdy ktokolwiek mieli kartę(stwora). Możesz też za {1} i {T} kazać wskazanemu graczowi mielić trzy karty. Możesz wybrać Tło jako drugiego dowódcę.

Zellix ma zdolność Umysł roju (Hive Mind), która wywołuje się za każdym razem, gdy dowolny gracz mieli co najmniej jedną kartę stwora z biblioteki do cmentarza — wtedy tworzysz żeton stwora 1/1 będącego czarnym Horrorem. Druga zdolność to koszt {1} i przekręcenie ({T}): wskazany gracz mieli trzy karty. Ostatnia linia pozwala wybrać Tło (Choose a background), co umożliwia posiadanie Tła jako drugiego dowódcy w formacie Commander i podlega specjalnym zasadom dowódcy opisanym w rulings.

Ważne interakcje

Częste pomyłki

Przykład

W tury przeciwnika wyrzuca on z biblioteki kartę stwora; natychmiast tworzysz żeton 1/1 czarnego Horrora. W swojej turze płacisz {1} i przekręcasz Zellixa, wskazany gracz mieli trzy karty.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Commander Legends: Battle for Baldur's Gate (CLB)
Data wydania
2022-06-10
Rzadkość
Mythic
Artysta
Slawomir Maniak
Mana value
3
Mana cost
{2}{U}
Power / Toughness
2 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
a5d57db6-0aa5-4e28-b156-e97b74af2cee
Oracle ID
4dde484a-8d5b-4eb6-ab4a-e30cc370431c
Słowa kluczowe
Choose a background, Hive Mind, Mill
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
legendary
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
3 042
Penny rank
—
Multiverse IDs
567145
Arena ID
—
MTGO ID
101474
TCGplayer ID
273531
Cardmarket ID
661285
Illustration ID
4145b63f-6703-41d2-b3da-2fd7fb085fff
Status obrazu
highres_scan

If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.

Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

You can choose two commanders that are the same color or colors.

If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

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