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Invade the City

WAR (War of the Spark) · #201 · EN

Invade the City

Sorcery

Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Death greeted the world with a roar of desert air.
RzadkośćUncommon
PLN regular0,35 zł
PLN foil0,87 zł
PLN etched—

Najazd na miasto (Invade the City)

Sorcery

Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Jak działa karta?

Amass Zombies X — policz instanty i sorcery w twoim cmentarzu w momencie rozwiązywania; X to ta liczba. Jeśli nie masz Army, najpierw stwórz token 0/0 czarnego Zombie Army, potem wybierz Army i połóż na nim X żetonów +1/+1; wybrane Army staje się też Zombie.

Typ: Sorcery. Oracle: „Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)” Wyjaśnienie krok po kroku: 1) Gdy Najazd na miasto rozwiązuje się, policz wszystkie karty, które w tym momencie w twoim cmentarzu są instantami lub sorcerami. Split card będąca i instantem i sorcerym liczysz tylko raz. Nie liczysz samego Najazd na miasto na stosie. 2) Wynik tej liczby to X. 3) Wykonaj „amass Zombies X”: a) Jeśli nie kontrolujesz żadnego Army, najpierw stwórz token 0/0 czarnego Zombie Army. Token wchodzi na pole bitwy jako 0/0. b) Wybierz jedno stworzenie Army, które kontrolujesz (może to być istniejące Army albo właśnie utworzony token). Połóż na nim X żetonów +1/+1. c) Jeśli wybrane stworzenie nie jest Zombie, staje się Zombie dodatkowo do swoich innych typów. 4) Skutki i interakcje: - Liczenie instantów i sorcerów odbywa się tylko w momencie rozwiązywania czaru; późniejsze zmiany w cmentarzu nic nie zmienią dla tego rozwiązywania. - Jeśli X = 0, nie zostaną położone żadne żetony; jeżeli stworzyłeś token 0/0 i nie dostał on żadnych żetonów, pozostanie 0/0 (w praktyce zwykle umrze od natychmiastowej reguły „0/0”). - Jeżeli kontrolujesz wiele Army przed amassem, to przy nakładaniu żetonów wybierasz, które otrzymają żetony. - „Amassed Army” oznacza to konkretne Army, które wybrałeś do otrzymania żetonów, nawet jeśli ostatecznie nie otrzymało żadnych. - Amass działa tak samo dla innych podtypów (np. amass Orcs), z odpowiednim tokenem i zmianą typu.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz w cmentarzu 3 instanty i 2 sorcery = razem 5; więc X = 5. Nie masz Army na polu bitwy. Najpierw stworzysz token 0/0 czarnego Zombie Army, potem położysz na nim pięć żetonów +1/+1 — stanie się więc 5/5 i będzie Zombie. Jeśli miałeś już Army 2/2 (nie-Zombie), możesz zamiast tego wybrać to stworzenie: położysz na nim pięć żetonów +1/+1 i dodatkowo stanie się Zombie (będzie 7/7).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
War of the Spark (WAR)
Data wydania
2019-05-03
Rzadkość
Uncommon
Artysta
Sung Choi
Mana value
3
Mana cost
{1}{U}{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
a587eb67-c2df-486c-9c48-dfeac540efe8
Oracle ID
583a4744-89fb-4bd6-8d4c-c3d845e2e19c
Słowa kluczowe
Amass
Tożsamość kolorów
{R}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
14 359
Penny rank
6 177
Multiverse IDs
461128
Arena ID
69763
MTGO ID
72008
TCGplayer ID
187120
Cardmarket ID
371802
Illustration ID
b06fb707-4432-4bab-80df-75ff8013b2a1
Status obrazu
highres_scan

In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.

If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.

Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."

To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.

Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.

The number of instant and sorcery cards in your graveyard is counted only as Invade the City resolves.

If there are no instant or sorcery cards in your graveyard, you'll amass 0. If you don't control an Army, you'll create a 0/0 black Zombie Army creature token that will die after Invade the City has finished resolving.

A split card that's both an instant and a sorcery is counted only once for Invade the City.

Invade the City is still on the stack while you count your instant and sorcery cards in your graveyard. It doesn't count itself.

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