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Behemoth of Vault 0

PIP (Fallout) · #655 · EN

Behemoth of Vault 0

Artifact Creature — Robot

Trample
When this creature enters, you get {E}{E}{E}{E} (four energy counters).
When this creature dies, you may pay an amount of {E} equal to target nonland permanent's mana value. When you do, destroy that permanent.
RzadkośćUncommon
PLN regular—
PLN foil69,48 zł
PLN etched—

Behemoth of Vault 0

Artefakt — Stwór — Robot

Tratowanie (Trample)
Gdy ten stwór wchodzi na pole bitwy, otrzymujesz {E}{E}{E}{E} (cztery znaczniki energii).
Gdy ten stwór umiera, możesz zapłacić sumę {E} równą wartości many wskazanego nie‑lądowego permanentu. Jeśli to zrobisz, zniszcz ten permanent.

Jak działa karta?

Gdy wchodzi, daje ci cztery znaczniki energii. Gdy umiera, możesz zapłacić {E} równą wartości many wybranego nie-lądowego permanentu; jeśli to zrobisz, zniszczysz go.

To artefakt-stwór daje cztery znaczniki energii właścicielowi, gdy wchodzi na pole bitwy. Gdy umiera, możesz zapłacić {E} równą wartości many wybranego nie-lądowego permanentu; decyzję o zapłaceniu podejmujesz przy rozwiązywaniu się zdolności. Jeśli za zapłatę, uruchamia się refleksyjna zdolność, która następnie zniszczy wskazany permanent. Znaczniki energii są przechowywane przy graczu i nie są manyą.

Ważne interakcje

Częste pomyłki

Przykład

Behemoth wchodzi i dajesz sobie {E}{E}{E}{E}. Później, gdy umiera, wybierasz przeciwnikowy artefakt o wartości many 3 i przy rozwiązywaniu płacisz {E}{E}{E}; wtedy refleksyjna zdolność trafia na stos i niszczy ten artefakt.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Fallout (PIP)
Data wydania
2024-03-08
Rzadkość
Uncommon
Artysta
Eddie Mendoza
Mana value
6
Mana cost
{6}
Power / Toughness
6 / 6
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
a2d4ed63-2328-4a0f-8c36-3cdef967dc81
Oracle ID
7d05ffe2-e52b-42af-87ca-6aae488b9f41
Słowa kluczowe
Trample
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
surgefoil, universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
7 436
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
541467
Cardmarket ID
758373
Illustration ID
3d652e16-caae-4ad9-b48c-5e8c72803ef4
Status obrazu
highres_scan

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

{E} is the energy symbol. It represents one energy counter.

If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.

Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.

Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

You choose the target of Behemoth of Vault 0’s last ability when it triggers, but you don’t have to decide whether or not to pay until the ability resolves.

Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

When you pay {E} equal to the target nonland permanent’s mana value during the resolution of Behemoth of Vault 0’s last ability, a second “reflexive” ability triggers and is put onto the stack. This ability does not have a target. Each player may respond to this triggered ability as normal.

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