In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.

CLB (Commander Legends: Battle for Baldur's Gate) · #154 · EN
Underdark Explorer
Creature — Lizard Warrior
When this creature enters, you take the initiative.
"Keep your fancy magic. All I need is a hook and a sturdy length of rope."
Wyjaśnienie po polsku
Badacz Podmroku (Underdark Explorer)
Stwór — Jaszczur Wojownik
Gdy ten stwór wchodzi na pole bitwy, przejmujesz inicjatywę.
Jak działa karta?
Stwór z Groźbą (Menace); kiedy wchodzi na pole bitwy, bierzesz inicjatywę (co zwykle powoduje wyruszenie do Undercity).
Ta karta ma Groźbę (Menace), co oznacza, że może zostać zablokowana tylko przez dwie lub więcej istot jednocześnie. Gdy wchodzi na pole bitwy, bierzesz inicjatywę; zgodnie z zasadami inicjatywy, wzięcie jej powoduje wejście (venture) do Undercity. Inicjatywa jest jedna — gdy ją bierze ktoś inny, tracisz ją.
Ważne interakcje
- Tylko jeden gracz może mieć inicjatywę naraz; gdy ktoś ją bierze, każdy inny gracz ją traci.
- Wzięcie inicjatywy powoduje, że ten gracz wyrusza do Undercity (jeśli instrukcja mówi „venture into Undercity”).
- W grze Two-Headed Giant, jeśli obaj gracze z drużyny zadają jednocześnie obrażenia graczowi mającemu inicjatywę, kolejność rozwiązywania zdarzeń wybiera gracz z inicjatywą.
Częste pomyłki
- Myślenie, że Groźba (Menace) uniemożliwia całkowicie blokowanie; w rzeczywistości wymaga co najmniej dwóch blokujących istot.
- Zakładanie, że kilku graczy może mieć inicjatywę naraz; zawsze może ją mieć tylko jeden gracz.
Przykład
Gdy Badacz Podmroku wchodzi na pole bitwy, bierzesz inicjatywę i wyruszasz do Undercity, jeśli instrukcje gry to powodują.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Commander Legends: Battle for Baldur's Gate (CLB)
- Data wydania
- 2022-06-10
- Rzadkość
- Common
- Artysta
- David Astruga
- Mana value
- 5
- Mana cost
- Power / Toughness
- 5 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- a2bf9736-b5f5-4fd4-8406-9f57fefd86e7
- Oracle ID
- 7647682d-d491-4cb1-add7-b4d745994e62
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Menace
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 14 579
- Penny rank
- —
- Multiverse IDs
- 563037
- Arena ID
- —
- MTGO ID
- 100328
- TCGplayer ID
- 273414
- Cardmarket ID
- 660883
- Illustration ID
- afb568d8-8e14-4c68-875e-6ef206a40e88
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.
If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
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