
Invasion of Shandalar
Battle — Siege
When this Siege enters, return up to three target permanent cards from your graveyard to your hand.

PMOM (March of the Machine Promos) · #193s · EN
Battle — Siege // Enchantment
Strony karty

Battle — Siege

Enchantment
Wyjaśnienie po polsku
Bitwa — Oblężenie // Zaklęcie
Siege to specjalny rodzaj stałego z znacznikami obrony i protektorem (przeciwnikiem). Gdy ostatni znacznik obrony zostanie usunięty, wyeksilej ją i możesz zagrać jej odmienioną stronę za darmo. Protektor jest jedynym graczem, którego stworzenia mogą blokować atakujących tę Bitwę.
To przetłumaczyć: "Siege" (Battle — Siege) to specjalny rodzaj stałego zaklęcia. Gdy wchodzi na pole bitwy, kontroler wybiera przeciwnika jako jego 'protektora'. Siege posiada liczbę 'defense' (obrona) w prawym dolnym rogu i wchodzi z taką liczbą znaczników obrony. Usuwanie znaczników obrony następuje m.in. przez zadawanie obrażeń temu Battle; kiedy usunięty zostanie ostatni znacznik obrony, wewnętrzna wyzwalana zdolność: "Gdy ostatni znacznik obrony zostanie usunięty z tej stałej, wyeksilej ją, potem możesz zagrać ją odmienioną bez płacenia kosztu many". Jeśli permanent nie miał znaczników obrony (np. stał się kopią Siege będąc już na polu bitwy), nie da się usunąć 'ostatniego' znacznika i zamiast tego taki battle zostanie odłożony na cmentarz — nie wywoła to wyzwanej zdolności prowadzącej do wyeksilowania i odtworzenia odmienionej karty. Protektor ma wyłączne prawo blokowania stworzeń atakujących to Battle; kontroler Siege nie może wyznaczać bloków za niego. Siege nie może atakować ani blokować, nawet jeśli jednocześnie stanie się stworzeniem. Jeśli Siege jest atakowany i jego protektor opuszcza grę, kontroler Siege wybiera nowego protektora natychmiast, chyba że bitwa trwa (wtedy wybór czeka, aż przestanie być atakowana). Jeśli Siege zostanie skopiowany na tokenie lub karcie niemającej funkcji transformacji, i wyzwalacz próbuje go wyeksilować i zagrać odmienioną wersję, nie będzie można jej rzucić — pozostanie w wygnaniu (token przestanie istnieć przy następnych SBA). Jeśli permanent reprezentowany przez transformującą kartę stanie się kopią Siege, zostanie wyeksilowany, a następnie odtworzony jako jego druga strona (to nie dotyczy modal DFC).
Gdy Inwazja Shandalaru (Siege) wejdzie na pole bitwy, kontroler wybiera przeciwnika jako jej protektora i umieszcza na niej odpowiednią liczbę znaczników obrony. Jeśli stworzenia zadają obrażenia tej Bitwie równoważne jej obronie, ostatni znacznik zostanie usunięty, wywołując: wyeksilej tę stałą, potem możesz zagrać ją odmienioną bez płacenia kosztu many.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
Damage dealt to a battle causes that many defense counters to be removed from it.
Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
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