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Everlasting Torment

ECC (Lorwyn Eclipsed Commander) · #121 · EN

Everlasting Torment

Enchantment

Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
When night fell, the plane itself was scarred.
RzadkośćRare
PLN regular1,62 zł
PLN foil—
PLN etched—

Wieczny Męcz (Everlasting Torment)

Enchantment

Gracze nie mogą zyskiwać życia.
Obrażeń nie można zapobiegać.
Wszystkie obrażenia są zadawane, jakby ich źródło miało wither. (Źródło z wither zadaje stworzeniom obrażenia w postaci żetonów -1/-1.)

Jak działa karta?

Wieczny Męcz uniemożliwia zyskiwanie życia, uniemożliwia zapobieganie obrażeniom i sprawia, że wszystkie obrażenia wobec stworzeń są zadawane jako -1/-1 (jak wither).

Wieczny Męcz to enchantment z trzema oddzielnymi zdaniami. 1) "Gracze nie mogą zyskiwać życia." — wszelkie akcje, które normalnie powodują zwiększenie punktów życia gracza, nie będą miały tego efektu. Zdolności i zaklęcia nadal się rozwiążą, ale część "zyskaj życie" po prostu nie zadziała. 2) "Obrażeń nie można zapobiegać." — wszystkie efekty, które normalnie zapobiegają obrażeniom (w tym ochrona i efekty zapobiegania obrażeniom), nie będą skuteczne; takie zaklęcia i zdolności można aktywować/zagrać, lecz nie zapobiegną obrażeniom. 3) "Wszystkie obrażenia są zadawane, jakby źródło miało wither." — każde zadane obrażenie wobec stworzeń jest zadawane w formie liczby żetonów -1/-1 (jak wither), zamiast tradycyjnego zadawania obrażeń; to dotyczy obrażeń ze stworzeń, permanentów, czarów oraz zdolności, niezależnie od tego, skąd pochodzą.

Ważne interakcje

Częste pomyłki

Przykład

Przykład 1: Jeśli czar miałby "Zyskaj 5 życia", to po zagraniu go przy Wiecznym Męczu nie dostaniesz tych 5 punktów życia. Przykład 2: Jeśli stworzenie zada twojemu stworzeniu 3 obrażeń, zamiast 3 obrażeń zostaną na nim umieszczone trzy żetony -1/-1. Przykład 3: Jeśli efekt miałby ustawić twoje życie na 20, a masz 14, normalnie zyskałbyś 6 życia; przy Wiecznym Męczu te 6 punktów nie zostanie dodane (część obniżająca nie wpływa).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Lorwyn Eclipsed Commander (ECC)
Data wydania
2026-01-23
Rzadkość
Rare
Artysta
Richard Kane Ferguson
Mana value
3
Mana cost
{2}{B/R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
a1e79115-bb2d-4455-b6dc-aaf2d0e26c60
Oracle ID
de41081e-713c-4005-90f7-65d9426208f1
Słowa kluczowe
—
Tożsamość kolorów
{B}{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
enchantment
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
5 272
Penny rank
6 433
Multiverse IDs
—
Arena ID
—
MTGO ID
146177
TCGplayer ID
671265
Cardmarket ID
865053
Illustration ID
f317c441-317c-4a69-923a-30a4206b87fb
Status obrazu
highres_scan

Effects that would replace gaining life with some other effect won't be able to do anything because it's impossible for players to gain life.

If an effect says to set your life total to a certain number, and that number is higher than your current life total, that effect will normally cause you to gain life equal to the difference. With Everlasting Torment on the battlefield, that part of the effect won't do anything. (If the number is lower than your current life total, the effect will work as normal.)

Spells and abilities that would normally cause a player to gain life still resolve, but the life-gain part simply has no effect.

Spells and abilities that replace or redirect damage aren't affected by Everlasting Torment's second ability. They'll work as normal.

If a cost includes life gain (like Invigorate's alternative cost does), that cost can't be paid.

Effects that replace an event with gaining life (like Words of Worship's effect does) will end up replacing the event with nothing.

The "damage can't be prevented" statement overrides all forms of preventing damage, including protection abilities. Damage prevention spells and abilities can still be cast and played; they just don't do anything.

The last ability affects all damage, whether it's dealt by creatures, other permanents, spells, or cards that aren't on the battlefield. Wither works everywhere.

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