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The Mending of Dominaria

PDOM (Dominaria Promos) · #173s · EN

The Mending of Dominaria

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
RzadkośćRare
PLN regular—
PLN foil4,06 zł
PLN etched—

Leczenie Dominarii (The Mending of Dominaria)

Urok — Saga

(Gdy ta Saga wchodzi i po twoim dociągnięciu, dodaj znacznik wiedzy. Po III poświęć ją.)
I, II — Zmiel dwie karty, potem możesz zwrócić kartę stwora ze swojego cmentarza do swojej ręki.
III — Zwróć wszystkie karty lądów ze swojego cmentarza na pole bitwy, potem zamieszaj swój cmentarz do swojej biblioteki.

Jak działa karta?

Saga dająca trzy rozdziały: dwukrotnie mielenie dwóch kart i opcjonalny powrót stwora do ręki, a na końcu przywrócenie wszystkich lądów z cmentarza i zamieszanie cmentarza do biblioteki.

Saga wchodzi z jednym znacznikiem wiedzy i dostaje kolejny na początku twojej głównej fazy przedwalkowej (bez użycia stosu). Przy otrzymaniu znacznika spełniającego numer rozdziału wyzwala się odpowiednia zdolność rozdziału. I i II: zmiel dwie karty (przenieś dwie karty z biblioteki do cmentarza), potem możesz zwrócić kartę stwora ze swojego cmentarza do ręki. III: zwróć wszystkie karty lądów ze swojego cmentarza na pole bitwy, potem zamieszaj swój cmentarz do biblioteki; po rozwiązaniu III Saga zostanie poświęcona.

Ważne interakcje

Częste pomyłki

Przykład

Na początku swojej głównej fazy przedwalkowej dostajesz znacznik wiedzy — jeśli to trzeci znacznik, III zdolność wyzwala się i po jej rozwiązaniu zwracasz lądy z cmentarza na pole bitwy, a potem mieszasz cmentarz do biblioteki.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Dominaria Promos (PDOM)
Data wydania
2018-04-27
Rzadkość
Rare
Artysta
Adam Paquette
Mana value
5
Mana cost
{3}{G}{G}
Power / Toughness
— / —
Layout / frame
saga / 2015
Foil / nonfoil
foil
Scryfall ID
a0d245f0-7e26-492a-95e4-0ea665226986
Oracle ID
9b0b8f00-6367-4dc9-b33e-680470b3a36c
Słowa kluczowe
Mill
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
setpromo, prerelease, datestamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
3 502
Penny rank
3 743
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
165602
Cardmarket ID
355713
Illustration ID
70231c4f-8b51-4ae3-8858-62849c4bc996
Status obrazu
highres_scan

A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

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