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Underworld Rage-Hound

THB (Theros Beyond Death) · #163 · EN

Underworld Rage-Hound

Creature — Elemental Dog

This creature attacks each combat if able.
Escape—{3}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with a +1/+1 counter on it.
RzadkośćCommon
PLN regular0,22 zł
PLN foil0,87 zł
PLN etched—

Underworld Rage-Hound

Creature — Elemental Dog

This creature attacks each combat if able.
Escape—{3}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with a +1/+1 counter on it.

Jak działa karta?

Underworld Rage-Hound musi atakować każdą walkę, jeśli może. Ma Escape — możesz go rzucić z cmentarza za {3}{R} i eksilując trzy inne karty; wtedy wchodzi na pole bitwy z counterem +1/+1.

Underworld Rage-Hound to stworzenie z tekstem wymuszającym atak oraz zdolnością Escape. "This creature attacks each combat if able." oznacza, że podczas fazy głównej przed walką ustawiasz to stworzenie jako atakujące, o ile może ono legalnie zaatakować (nie jest tapped, nie ma summoning sickness, kontrolujesz je od początku tury, nie istnieje zastępujący efekt zabraniający ataku itp.). Jeśli z jakiegoś powodu nie może atakować, po prostu nie atakuje.

Escape—{3}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) — możesz rzucić tę kartę z cmentarza, płacąc koszt Escape: {3}{R} i eksilując trzy inne karty z twojego cmentarza (muszą to być inne karty niż sama ta). Jeśli wybierzesz tę opcję, nie możesz zamiast tego zastosować innego alternatywnego kosztu ani pominąć płacenia kosztu many; musisz także zapłacić wszystkie dodatkowe koszty, jeśli występują. Gdy zaczynasz rzucać kartę w ten sposób, natychmiast trafia ona na stos i przeciwnicy nie mogą nic zrobić do momentu zakończenia procesu rzucania.

"This creature escapes with a +1/+1 counter on it." — kiedy ta karta zostanie odlana z cmentarza i rozwiąże się (jest to permanentny spell), wejdzie na pole bitwy z jednym counterem +1/+1.

Dodatkowo: po rozwiązaniu się wygłoszonego zaklęcia permanentnego (jak to stworzenie) trafia ono na pole bitwy; jeśli później zginie, trafi do twojego cmentarza i potencjalnie można je ponownie rzucić z Escape, o ile spełnione będą koszty.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz Underworld Rage-Hound w cmentarzu oraz trzy inne karty w cmentarzu. W swojej głównej fazie możesz zapłacić {3}{R} i wyeksilować trzy inne karty, by rzucić Underworld Rage-Hound z cmentarza. Gdy się rozwiąże, wejście na pole bitwy będzie z jednym counterem +1/+1 i od tej tury (jeśli jest zdolny) będzie mógł atakować zgodnie z tekstem wymuszającym atak.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Theros Beyond Death (THB)
Data wydania
2020-01-24
Rzadkość
Common
Artysta
Tyler Walpole
Mana value
2
Mana cost
{1}{R}
Power / Toughness
3 / 1
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
a04eef82-fd53-41f4-9c7e-28b9ac039032
Oracle ID
a1418e8d-dea5-43e1-b041-3f6a88f9a6d7
Słowa kluczowe
Escape
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
23 299
Penny rank
7 815
Multiverse IDs
476414
Arena ID
70674
MTGO ID
79450
TCGplayer ID
206136
Cardmarket ID
429056
Illustration ID
de909021-e6ae-4efc-9ee3-eed969d733fe
Status obrazu
highres_scan

After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

If Underworld Rage-Hound can't attack for any reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having it attack, the player isn't forced to pay that cost, so it doesn't have to attack in that case either.

If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

Escape's permission doesn't change when you may cast the spell from your graveyard.

If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

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