Beck
Sorcery
Fuse (You may cast one or both halves of this card from your hand.)

DGM (Dragon's Maze) · #123 · EN
Sorcery // Sorcery
Strony karty
Sorcery
Sorcery
Wyjaśnienie po polsku
Sorcery // Sorcery
To split card z możliwością fuse. Rzucając jedną połowę działa tylko ona. Rzucając fused (płacąc oba koszty) wykonujesz najpierw lewą połowę (Beck), potem prawą (Call); fused spell ma kolory obu połówek i sumę kosztów jako wartość many. Beck wyzwala się przy wejściu dowolnego stworzenia na pole bitwy.
Beck // Call to karta typu Sorcery // Sorcery z dwiema połówkami rozdzielonymi "//" i zdolnością fuse. Zasady dotyczące rzutów i rozwiązywania: - Rzucając tylko jedną połowę (np. tylko Beck lub tylko Call), na stos trafia tylko ta połowa i jedynie jej tekst oracle ma znaczenie. Druga połowa jest ignorowana na stosie. - Rzucając obie połowy jako fused (musisz zapłacić oba koszty many), na stos trafia pojedynczy złożony spell, który ma cechy obu połówek (kolory obu połówek, wartość many równa sumie kosztów). Przy rozwiązywaniu najpierw wykonujesz instrukcje lewej połowy (Beck), potem prawej (Call). Beck (lewa połowa) ma wyzwalacz, więc jeśli rzucisz fused, ten wyzwalacz zostanie utworzony i będzie obowiązywać kiedy tokeny Weń pojawią się. W takim przypadku zgodnie z rulingiem rzuconym jako fused otrzymasz do czterech kart do dobrania, jeśli warunki zostaną spełnione. Beck wyzwala się zawsze, gdy jakiekolwiek stworzenie wchodzi na pole bitwy, niezależnie od kontrolera. Przy rozwiązywaniu fused spella z wieloma celami zachowujesz się jak przy zwykłym spellu: jeśli wszystkie cele są nielegalne, dany efekt nie zachodzi; jeśli przynajmniej jeden cel jest legalny, efekt zachodzi, a nielegalne cele są pomijane. Jeżeli kartę nazwiemy (np. efekt wymagający nazwania karty), można nazwać tylko jedną połowę tej karty, nie obie.
Przykład: Rzucasz Beck // Call jako fused (płacąc oba koszty). Na stosie masz jeden spell. Po rozwiązaniu: najpierw wykonuje się tekst Beck (m.in. tworzy wyzwalacz reagujący na wejście stworzeń), potem tekst Call (np. tworzy tokeny Ptaka). Gdy tokeny Ptaka wejdą na pole bitwy, wyzwalacz utworzony przez Beck będzie już istniał i możesz dobrać do czterech kart, jeśli to jest jego efekt.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
You can choose the same object as the target of each half of a fused split spell, if appropriate.
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.
If you cast Beck // Call as a fused split spell, the triggered ability it creates will be in effect when the Bird creature tokens enter the battlefield. You’ll draw up to four cards.
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.
Beck triggers when any creature enters the battlefield, no matter who controls it.
On the stack, a split spell that hasn’t been fused has only that half’s characteristics and mana value. The other half is treated as though it didn’t exist.
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"cmc": 8,
"type_line": "Sorcery // Sorcery",
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"pioneer": "legal",
"modern": "legal",
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"brawl": "not_legal",
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"alchemy": "not_legal",
"paupercommander": "not_legal",
"duel": "legal",
"oldschool": "not_legal",
"premodern": "not_legal",
"predh": "not_legal",
"tlr": "not_legal"
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"game_changer": false,
"foil": true,
"nonfoil": true,
"finishes": [
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"promo": false,
"reprint": false,
"variation": false,
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"frame": "2003",
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"textless": false,
"booster": true,
"story_spotlight": false,
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"penny_rank": 8117,
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"usd_foil": "0.79",
"usd_etched": null,
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