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Stay Hidden, Stay Silent

DSK (Duskmourn: House of Horror) · #291 · EN

Stay Hidden, Stay Silent

Enchantment — Aura

Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.
RzadkośćUncommon
PLN regular0,57 zł
PLN foil0,61 zł
PLN etched—

Pozostań ukryty, pozostań cichy (Stay Hidden, Stay Silent)

Zaklęcie — Aura

Oczarowuje stwora
Gdy ta Aura wchodzi, przekręć oczarowanego stwora.
Oczarowany stwór nie odkręca się podczas etapu odkręcania jego kontrolera.
{4}{U}{U}: Przetasuj oczarowanego stwora do biblioteki jego właściciela, następnie wykonaj Ukazanie (Manifest) dread. Aktywuj tylko jako czar.

Jak działa karta?

Aura przekręca i blokuje odkręcanie oczarowanego stwora; za {4}{U}{U} możesz przetasować ten stwór do biblioteki właściciela, a potem zrobić Ukazanie (Manifest) dread.

To Aura przyłącza się do wskazanego stwora i natychmiast go przekręca; stwór nie odkręca się w swojej fazie odkręcania. Za {4}{U}{U} kontroler Aury może przetasować oczarowanego stwora do biblioteki jego właściciela, a następnie wykonać Ukazanie (Manifest) dread — czyli wystawić zakrytą kartę jako 2/2 i odłożyć drugą do cmentarza. Aktywacja tej zdolności jest możliwa tylko wtedy, gdy możesz zagrywać czary (tylko jako czar).

Ważne interakcje

Częste pomyłki

Przykład

W twojej turze przekręcasz oczarowanego stwora i potem, płacąc {4}{U}{U}, przetasowujesz go do biblioteki właściciela i robisz Ukazanie (Manifest) dread, wystawiając jedną z górnych kart zakrytą jako 2/2.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Duskmourn: House of Horror (DSK)
Data wydania
2024-09-27
Rzadkość
Uncommon
Artysta
Josu Hernaiz
Mana value
2
Mana cost
{1}{U}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
9fdd7bdd-2ba8-4658-9825-741aecad5f42
Oracle ID
266561cc-d014-48cc-ba5d-fa72f3a91736
Słowa kluczowe
Manifest, Enchant, Manifest dread
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
17 877
Penny rank
11 012
Multiverse IDs
673320
Arena ID
—
MTGO ID
129949
TCGplayer ID
575167
Cardmarket ID
788076
Illustration ID
bf4b5821-3122-4615-a929-ad5de9d74f49
Status obrazu
highres_scan

If a face-down creature loses its abilities, it can't be turned face up with a disguise or morph ability because it will no longer have that ability (or the associated cost) once face up.

If your library contains only one card when you manifest dread, you'll look at that card and put it onto the battlefield face down. You won't have the option to put it into your graveyard instead. If your library contains no cards when you manifest dread, you won't do anything.

If a manifested creature would have disguise or morph if it were face up, you may also turn it face up by paying its disguise or morph cost, as appropriate.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered should remain clear, as well as what ability caused them to be face down. (This includes manifest, disguise, cloak, morph, and a few older effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

Any time you have priority, you can turn a manifested permanent you control face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

Only the controller of Stay Hidden, Stay Silent may activate its last ability.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

Unlike a face-down creature that was cast using a disguise or morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.

Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.

To manifest dread, look at the top two cards of your library. Manifest one (by putting it onto the battlefield face down) and put the other into your graveyard. The card you put onto the battlefield becomes a 2/2 face-down creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.

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