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Lightfoot Rogue

AFR (Adventures in the Forgotten Realms) · #111 · EN

Lightfoot Rogue

Creature — Halfling Rogue

Sneak Attack — Whenever this creature attacks, roll a d20.
1—9 | This creature gains deathtouch until end of turn.
10—19 | It gets +1/+0 and gains deathtouch until end of turn.
20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.
RzadkośćUncommon
PLN regular0,66 zł
PLN foil1,49 zł
PLN etched—

Lightfoot Rogue

Stworzenie — Halfling Rogue

Sneak Attack — Whenever this creature attacks, roll a d20.
1—9 | This creature gains deathtouch until end of turn.
10—19 | It gets +1/+0 and gains deathtouch until end of turn.
20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.

Jak działa karta?

Przy ataku rzucasz d20 i zależnie od wyniku stworzenie dostaje deathtouch, ewentualnie dodatkowe +mocy lub first strike do końca tury. Rzut i zastosowanie efektu to jedna nierozdzielna czynność.

Lightfoot Rogue ma zdolność typu "Sneak Attack": zawsze gdy to stworzenie atakuje, instrukcja kazać ci rzucić d20. Rzut i zastosowanie wyników są częścią tej jednej zdolności, więc po poznaniu wyniku nie ma możliwości odpowiedzi przed zastosowaniem przyznanych efektów. Tabela wyników działa następująco:
- 1–9: stworzenie otrzymuje deathtouch do końca tury.
- 10–19: stworzenie otrzymuje +1/+0 i deathtouch do końca tury.
- 20: stworzenie otrzymuje +3/+0 oraz first strike i deathtouch do końca tury.
Efekty przyznawane w wyniku jednego rozstrzygnięcia nakładają się i obowiązują do końca tury. Jeśli jakaś karta lub efekt modyfikuje wynik rzutu d20, uwzględnia się wynik po modyfikacji (chyba że patrzysz na "naturalny wynik"). Jeśli rzut jest realizowany jako kilka kostek z odrzuceniem najniższego wyniku, odrzucone kostki nie są brane pod uwagę i nie powodują wyzwalania zdarzeń.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Twoje Lightfoot Rogue atakuje. Rzucasz d20 i wypada 12. Rogue otrzymuje +1/+0 i deathtouch do końca tury. Nie możesz odpowiedzieć między rzuceniem a przyznaniem tych efektów.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Adventures in the Forgotten Realms (AFR)
Data wydania
2021-07-23
Rzadkość
Uncommon
Artysta
Michele Parisi
Mana value
2
Mana cost
{1}{B}
Power / Toughness
2 / 1
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
9f88de61-8dee-46b3-91b2-d4cdb4db36bf
Oracle ID
8a825e4c-4a87-4b8d-84f7-3e50b896d7cb
Słowa kluczowe
—
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
7 526
Penny rank
16 026
Multiverse IDs
527398
Arena ID
77216
MTGO ID
91724
TCGplayer ID
243248
Cardmarket ID
571347
Illustration ID
7709c433-5d5b-4e94-9598-fdc54b069996
Status obrazu
highres_scan

Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.

Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications. Anything that is looking for the "natural result" is looking for the number shown on the face of the die before these modifications.

Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.

While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a "results table" in the card text.

The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.

Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.

Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.

Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.

An effect that says "choose a target, then roll a d20" or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.

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