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Multiform Wonder

KLD (Kaladesh) · #223 · EN

Multiform Wonder

Artifact Creature — Construct

When this creature enters, you get {E}{E}{E} (three energy counters).
Pay {E}: This creature gains your choice of flying, vigilance, or lifelink until end of turn.
Pay {E}: This creature gets +2/-2 or -2/+2 until end of turn.
RzadkośćRare
PLN regular0,57 zł
PLN foil1,44 zł
PLN etched—

Multiform Wonder

Artifact Creature — Construct

When this creature enters, you get {E}{E}{E} (three energy counters).
Pay {E}: This creature gains your choice of flying, vigilance, or lifelink until end of turn.
Pay {E}: This creature gets +2/-2 or -2/+2 until end of turn.

Jak działa karta?

Na wejściu dostajesz trzy znaczniki energii. Za {E} możesz dać stworzeniu do końca tury flying, vigilance lub lifelink (wybierasz przy rozwiązywaniu). Za {E} możesz też dać mu +2/-2 albo -2/+2 do końca tury. Znaczniki energii należą do gracza i musisz mieć je, by płacić.

Karta jest Artefaktem Stworzeniem — Construct. Kiedy to stworzenie wchodzi na pole bitwy, uruchamia się jego wejściowa zdolność warunkowa: „When this creature enters, you get {E}{E}{E}”. Oznacza to, że po wejściu na pole bitwy otrzymujesz trzy znaczniki energii ({E}{E}{E}).

Stworzenie ma dwie aktywowane zdolności, każda kosztuje zapłacenie jednego znacznika energii ({E}). Aby aktywować którąkolwiek z nich, musisz mieć co najmniej jeden znacznik energii i jako koszt tracisz ten znacznik. Przy aktywowaniu ogłaszasz, którą z dwóch aktywowanych zdolności aktywujesz (czyli czy aktywujesz zdolność dającą keyword, czy zdolność dającą modyfikator statystyk). Nie wybierasz jeszcze konkretnego keywordu ani wariantu +2/-2 vs -2/+2 — ten wybór następuje, gdy aktywowana zdolność rozwiązuje się.

- Pierwsza aktywowana zdolność: „Pay {E}: This creature gains your choice of flying, vigilance, or lifelink until end of turn.” Po zapłaceniu {E} (czyli natychmiast przy aktywacji tracisz znacznik), gdy zdolność rozwiąże się, wybierasz jeden z trzech keywordów — flying, vigilance lub lifelink — i to stworzenie zyskuje wybrany keyword do końca tury. Jeśli zdobywa już dany keyword, dodatkowa instancja jest zbędna.

- Druga aktywowana zdolność: „Pay {E}: This creature gets +2/-2 or -2/+2 until end of turn.” Po zapłaceniu {E} i w rozwiązaniu zdolności wybierasz, czy stworzenie otrzyma +2 do siły i -2 do wytrzymałości, czy odwrotnie -2/+2, do końca tury. To jest efekt zmieniający tymczasowo jego statystyki.

Znaczniki energii są śledzone niezależnie od permanentów (są przypisane do gracza). Nie znikają automatycznie na końcu tury i nie są maną.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Gdy Multiform Wonder wchodzi na pole bitwy, dostajesz trzy znaczniki energii. W następnej turze możesz zapłacić {E} (stracić jeden znacznik), aktywując pierwszą zdolność; gdy się rozwiąże, wybierasz np. flying i stworzenie zyskuje flying do końca tury. Możesz potem zapłacić kolejne {E}, aby np. dać mu +2/-2 na walkę lub kolejne keywordy w kolejnych turach, aż skończą się twoje znaczniki energii.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Kaladesh (KLD)
Data wydania
2016-09-30
Rzadkość
Rare
Artysta
Daarken
Mana value
5
Mana cost
{5}
Power / Toughness
3 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
9f6956c1-36e2-4c9c-9f69-00b459f094d8
Oracle ID
9849c743-9492-4a1b-83bf-1be54614b85f
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
19 784
Penny rank
13 308
Multiverse IDs
417796
Arena ID
—
MTGO ID
61823
TCGplayer ID
122662
Cardmarket ID
292505
Illustration ID
9cc94019-4c60-418a-9396-fb3371a73bbd
Status obrazu
highres_scan

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

{E} is the energy symbol. It represents one energy counter.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Multiple instances of flying, vigilance, or lifelink on the same creature are redundant.

As you activate one of Multiform Wonder's two activated abilities, you must announce which one you're activating. However, you don't choose that ability's effect until it resolves. For example, you must announce that you're activating Multiform Wonder's middle ability specifically, but you don't choose which of the keywords it gains until the ability resolves.

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