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Sentinel's Eyes

SOC (Secrets of Strixhaven Commander) · #168 · EN

Sentinel's Eyes

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
RzadkośćCommon
PLN regular0,70 zł
PLN foil—
PLN etched—

Sentinel's Eyes

Zaklęcie — Aura

Zaczaruj stwora
Zaczarowany stwór otrzymuje +1/+1 i ma czujność (Vigilance).
Ucieczka (Escape)—{W}, Wygnaj dwie inne karty z twojego cmentarza. (Możesz rzucić tę kartę z twojego cmentarza za jej koszt ucieczki.)

Jak działa karta?

Aura daje zaczarowanemu stworowi +1/+1 i czujność. Można ją też rzucić z cmentarza za pomocą Ucieczki (Escape) płacąc {W} i wyganiając dwie inne karty.

To aura zakłada się na wskazany stwór. Zaczarowany stwór otrzymuje stałą premię +1/+1 i ma Czujność (może atakować bez przekręcania). Z karty można też korzystać z Ucieczki (Escape): zapłać {W} i wygnaj dwie inne karty z własnego cmentarza, aby rzucić ją z cmentarza za koszt ucieczki; po rzuceniu zachowuje się jak zwykłe zaklęcie.

Ważne interakcje

Częste pomyłki

Przykład

W swojej turze możesz zapłacić {W} i wygnąć dwie inne karty z cmentarza, by rzucić Sentinel's Eyes z cmentarza i przyczepić je do stwora, dając mu +1/+1 i czujność.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Secrets of Strixhaven Commander (SOC)
Data wydania
2026-04-24
Rzadkość
Common
Artysta
Wisnu Tan
Mana value
1
Mana cost
{W}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
9f50278a-06fc-4b11-a1d2-d28cd213ff8f
Oracle ID
0a7d6489-b239-4ce8-aea3-7b5d0e436f70
Słowa kluczowe
Enchant, Escape
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
enchantment
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
6 470
Penny rank
833
Multiverse IDs
—
Arena ID
—
MTGO ID
148805
TCGplayer ID
687512
Cardmarket ID
881489
Illustration ID
9c9c5057-98e3-4823-a365-9c8bcf045352
Status obrazu
highres_scan

After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

Escape's permission doesn't change when you may cast the spell from your graveyard.

If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

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