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Harm's Way

DDG (Duel Decks: Knights vs. Dragons) · #23 · EN

Harm's Way

Instant

The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
Even when fate is already written, there's always time to change the names.
RzadkośćUncommon
PLN regular0,61 zł
PLN foil—
PLN etched—

Na ratunek (Harm's Way)

Czar błyskawiczny

Następne 2 obrażenia, które źródło według twojego wyboru miałoby zadać tobie i/lub permanentom, które kontrolujesz w tym turze, zostają zamiast tego zadane dowolnemu celowi.

Jak działa karta?

Przekierowuje łącznie 2 obrażenia od wybranego źródła, które w tej turze miały być zadane tobie i/lub twoim permanentom, na wskazany cel.

Gdy zagrasz kartę, wskazujesz cel, któremu mają zostać zadane przekierowane obrażenia. Po rozwiązaniu wybierasz źródło (np. konkretną istotę lub czar). Następne 2 obrażenia od tego wybranego źródła, które miałyby być zadane tobie i/lub twoim permanentom w tej turze, są zamiast tego zadane wskazanemu celowi. Jeśli źródło zada obrażenia w kilku porcjach, wybierasz które do przekierowania; jeśli cel przekierowania nie może być trafiony w momencie zadawania obrażeń, przekierowanie nie zachodzi.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: przeciwnik gra Earthquake, które miałoby zadać 3 obrażenia tobie i twoim permanentom; zagrywasz Na ratunek i wybierasz to Earthquake jako źródło oraz wskazujesz stworze przeciwnika jako cel — 2 z tych obrażeń zostaną przekierowane do tego stworza.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Duel Decks: Knights vs. Dragons (DDG)
Data wydania
2011-04-01
Rzadkość
Uncommon
Artysta
Dan Murayama Scott
Mana value
1
Mana cost
{W}
Power / Toughness
— / —
Layout / frame
normal / 2003
Foil / nonfoil
nonfoil
Scryfall ID
9c59d43e-0e07-4601-b6df-178010ea909f
Oracle ID
4c34a882-3786-4d3c-9ca4-04fa85d5e51b
Słowa kluczowe
—
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
28 422
Penny rank
4 881
Multiverse IDs
243440
Arena ID
—
MTGO ID
40102
TCGplayer ID
46835
Cardmarket ID
245750
Illustration ID
975381ef-bd84-42c2-9434-5865b75da4ba
Status obrazu
highres_scan

If the chosen source would simultaneously deal damage to multiple permanents you control (like Pyroclasm could) or to you and at least one permanent you control (like Earthquake could), Harm’s Way will redirect just 2 of that damage. It won’t redirect the next 2 damage that would be dealt to each recipient. You choose which 2 damage is redirected. If you like, you can choose to redirect 1 damage that would be dealt by the chosen source to each of two different recipients.

If the chosen source would deal just 1 damage to you or a permanent you control, Harm’s Way’s effect will redirect that damage and still have a “shield” left for another 1 damage from that source later in the turn.

Harm’s Way has no effect on damage that’s already been dealt.

As you cast Harm’s Way, you target that the redirected damage will be dealt to. As Harm’s Way resolves, you choose a source of damage. You never choose the original recipient of the damage; Harm’s Way will apply to whatever the chosen source tries to deal damage to, as long as it’s you or a permanent you control.

After Harm’s Way resolves, it no longer checks to see if the target is a legal target. However, if that permanent or player can’t be dealt damage at the time the chosen source would deal damage (perhaps because the creature is no longer on the battlefield or is no longer a creature, or because the player is no longer in the game), the damage can’t be redirected. It’s dealt to the original recipient.

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