Some spells and abilities which give you {E} or say you “may pay” some amount of {E} require one or more targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. None of its effects will happen, you won’t get any {E} from it, and you won’t get the chance to pay any {E} for its effects even if you want to.

DRC (Aetherdrift Commander) · #29 · EN
Nissa, Worldsoul Speaker
Legendary Creature — Elf Druid
You may pay eight
"Zendikar still seems so far off, but Chandra is my home."
Wyjaśnienie po polsku
Nissa, Worldsoul Speaker
Legendarny stwór — Elf Druid
Możesz zapłacić osiem
Jak działa karta?
Gdy wchodzi ląd, dostajesz dwa znaczniki energii. Możesz zapłacić osiem zamiast kosztu many, rzucając permanenty.
Za każdym razem, gdy wchodzi na pole bitwy ląd, który kontrolujesz, dostajesz — czyli dwa znaczniki energii. Możesz zamiast płacić koszt many przy rzucaniu zaklęć będących permanentami zapłacić osiem
. Energia to zasób śledzony oddzielnie od many; płacisz ją poprzez tracenie znaczników energii.
Ważne interakcje
- Energia (
) nie jest maną i nie wygasa; śledź liczbę znaczników energii każdego gracza.
- Jeśli efekt daje
lub pozwala zapłacić
i wymaga celów, a wszystkie wybrane cele są nielegalne przy rozwiązywaniu, efekt nie rozwiąże się i nie dostaniesz
.
- Jeśli tekst mówi „możesz zapłacić” i następnie następuje efekt opisany słowami „when you do”, zapłata tworzy refleksyjne wyzwalanie; jednak tutaj zamiast tego karta pozwala zapłacić zamiast kosztu many, więc nie tworzy refleksyjnego wyzwalania.
Częste pomyłki
- Traktowanie znaczników energii jako many; energia to oddzielny zasób.
- Mylenie znaczników energii z powiązanymi z permanentami — znaczniki energii należą do gracza, nie do konkretnego permanentu.
Przykład
Jeśli w Twojej turze zagrałeś Ląd i wchodzi on na pole bitwy, dostajesz . Później możesz zapłacić osiem
, aby zamiast kosztu many rzucić permanent, jeśli masz tyle znaczników energii.
Dane wydruku
- Set
Aetherdrift Commander (DRC)
- Data wydania
- 2025-02-14
- Rzadkość
- Rare
- Artysta
- Magali Villeneuve
- Mana value
- 4
- Mana cost
- Power / Toughness
- 3 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 9aeb44e0-2257-444a-b805-7e939ca5f6fe
- Oracle ID
- 00037840-6089-42ec-8c5c-281f9f474504
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Landfall
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- extendedart, legendary
- Typ promocji
- —
- Watermark
- desparked
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 7 501
- Penny rank
- —
- Multiverse IDs
- 692110
- Arena ID
- —
- MTGO ID
- 137595
- TCGplayer ID
- 615135
- Cardmarket ID
- 809390
- Illustration ID
- 7106ab4f-bd3e-4d2a-ba9c-7f223b5a0b7f
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some spells and abilities say that you “may pay” a certain amount of {E}, then describes an effect that happens “if you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is instead followed by the phrase “when you do” followed by an effect, then after you choose to pay {E}, a new triggered ability called a reflexive trigger is put on the stack, and you choose targets for the reflexive trigger (if the effect asks for targets). Players may respond as normal to this new triggered ability. Once that reflexive trigger resolves, the effect will finally occur.
Some spells and abilities say that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
{E} is the energy symbol. It represents one energy counter.
Pełny rekord źródłowy JSON
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