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Mindslaver

MRD (Mirrodin) · #206 · EN

Mindslaver

Legendary Artifact

{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for them.)
RzadkośćRare
PLN regular6,29 zł
PLN foil30,98 zł
PLN etched—

Mindslaver

Legendarny Artefakt

{4}, {T}, Poświęć Mindslaver: Kontrolujesz wybranego gracza podczas następnej tury tego gracza. (Widzisz wszystkie karty, które ten gracz mógłby widzieć i podejmujesz za niego wszystkie decyzje.)

Jak działa karta?

Poświęć Mindslavera i zapłać {4} oraz {T}, by przejąć kontrolę nad wybranym graczem podczas jego następnej tury. Kontrolujesz tylko jego decyzje, widzisz jego karty i możesz używać tylko jego zasobów.

Po zapłaceniu kosztu {4}, zakręceniu (T) i poświęceniu Mindslavera, wybierasz docelowego gracza. Ten efekt sprawia, że kontrolujesz tego gracza podczas jego następnej tury, czyli podejmujesz wszystkie decyzje, które ten gracz miałby podjąć w tej turze. Kontrolowany gracz pozostaje aktywnym graczem — to jego tura, ale to ty wykonujesz jego decyzje. Możesz widzieć wszystkie karty, które on widzi. Możesz używać tylko jego zasobów, by opłacać jego koszty. Nie przejmujesz kontroli nad jego permanentami ani zaklęciami i nie możesz wykonywać rzeczy, które dla tego gracza byłyby nielegalne. Jeśli efekty powodujące przejęcie kontroli nakładają się, działa ten ostatnio utworzony. Jeśli ten gracz pominie swoją "następną turę", efekt przesuwa się na następną turę, którą on faktycznie wykona.

Ważne interakcje

Częste pomyłki

Przykład

Aktywujesz zdolność, poświęcasz Mindslavera i wskazujesz przeciwnika. Podczas tej przeciwnikowej tury widzisz jego rękę i podejmujesz decyzje: co rzucić, jakie zdolności aktywować, na jakie cele wskazać. Jeśli chcesz rzucić zaklęcie z jego ręki, musisz użyć jego many, by zapłacić koszty. Nie możesz użyć swoich kart ani many, by zapłacić za jego zaklęcia.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Mirrodin (MRD)
Data wydania
2003-10-02
Rzadkość
Rare
Artysta
Glen Angus
Mana value
6
Mana cost
{6}
Power / Toughness
— / —
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
98fb1eaa-2871-491a-a4f5-3e358778ba40
Oracle ID
a806f4ee-f48a-46c3-8772-5aaabebe4c7e
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
4 597
Penny rank
807
Multiverse IDs
46724
Arena ID
—
MTGO ID
19827
TCGplayer ID
11324
Cardmarket ID
206
Illustration ID
43a45b49-5180-439c-8891-3d63fedf4ac8
Status obrazu
highres_scan

If the targeted player skips their next turn, you'll control the next turn the affected player actually takes.

While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. This includes choices about what spells to cast or what abilities to activate, as well as any decisions called for by triggered abilities or for any other reason.

While controlling another player, you also continue to make your own choices and decisions.

In a Two-Headed Giant game, gaining control of a player causes you to gain control of each player on that team.

The player you're controlling is still the active player during that turn.

You can't make the affected player concede. That player may choose to concede at any time, even while you're controlling that player.

While controlling another player, you can see all cards in the game that player can see. This includes cards in that player's hand, face-down cards that player controls, and any cards in that player's library the player may look at.

You can use only the affected player's resources (cards, mana, and so on) to pay costs for that player; you can't use your own. Similarly, you can use the affected player's resources only to pay that player's costs; you can't spend them on your costs.

Controlling a player doesn't allow you to look at that player's sideboard. If an effect instructs that player to choose a card from outside the game, you can't have that player choose any card.

You only control the player. You don't control any of that player's permanents, spells, or abilities.

You can't make any illegal decisions or illegal choices—you can't do anything that player couldn't do. You can't make choices or decisions for that player that aren't called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. In other words, if the affected player wouldn't make a decision, you wouldn't make that decision on that player's behalf.

Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.

You could gain control of yourself using Mindslaver, but gaining control of yourself doesn't really do anything.

You also can't make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).

Pełny rekord źródłowy JSON
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        "paupercommander": "not_legal",
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        "oldschool": "not_legal",
        "premodern": "not_legal",
        "predh": "legal",
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