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Ranger Class

Ranger Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 2/2 green Wolf creature token.
{1}{G}: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
{3}{G}: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
PLN regular7,99 zł
PLN foil3,31 zł
PLN etched
Set
Adventures in the Forgotten Realms Promos (PAFR)
Data wydania
2021-07-23
Rzadkość
Rare
Artysta
Suzanne Helmigh
Mana value
2.000
Mana cost
{1}{G}
Power / Toughness
— / —
Layout / frame
class / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
98cfff0f-d73e-40a3-acc3-537100bdb4c5
Oracle ID
d1586808-efc2-469a-8384-ba4acf231e69

You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

You'll still pay all costs for the spell, including additional costs. You may also pay alternative costs if any are available.

If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast a spell from the top of your library, you can't look at the next one until you're done paying for that spell.

The triggered ability Ranger Class gets at level 2 can trigger only once per combat, no matter how many creatures you attack with.

Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

Ranger Class doesn't change when you can cast creature spells. Normally, this means during your main phase when the stack is empty, although flash may change this.

Gaining a level won't remove abilities that a Class had at a previous level.

If Ranger Class is level 3, you can look at the top card of your library whenever you want (with one restriction; see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.

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