You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

PAFR (Adventures in the Forgotten Realms Promos) · #202p · EN
Ranger Class
Enchantment — Class
When this Class enters, create a 2/2 green Wolf creature token.
Whenever you attack, put a +1/+1 counter on target attacking creature.
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Wyjaśnienie po polsku
Klasa Łowcy (Ranger Class)
Zaklęcie — Klasa
Gdy ta Klasa wchodzi, stwórz żeton stwora Wilka 2/2 w kolorze zielonym.
Za każdym razem, gdy atakujesz, połóż znacznik +1/+1 na wskazanym atakującym stworze.
Możesz spojrzeć na wierzchnią kartę swojej biblioteki w dowolnym momencie.
Możesz zagrywać zaklęcia‑stwory z wierzchu swojej biblioteki.
Jak działa karta?
Zaklęcie‑Klasa dające żetona Wilka, zdolność dodawania znacznika +1/+1 przy ataku po zdobyciu poziomu 2 oraz możliwość oglądania i zagrywania stworów z wierzchu biblioteki po zdobyciu poziomu 3.
Klasa Łowcy to zaklęcie‑Klasa, które zaczyna na poziomie 1 i ma trzy klasy umiejętności oraz dwie zdolności, które pozwalają przejść do poziomu 2 i 3. Gdy wchodzi na pole bitwy, tworzy żeton Wilka 2/2. Możesz aktywować , aby zdobyć Poziom 2, co daje wyzwalaną zdolność dającą raz na walkę znacznik +1/+1 na wskazanym atakującym stworze. Możesz aktywować
, aby zdobyć Poziom 3, co daje stałą możliwość oglądania wierzchniej karty biblioteki i zagrywania zaklęć‑stwórów z jej wierzchu (zgodnie z normalnymi ograniczeniami, np. kolejność faz i kosztami).
Ważne interakcje
- Każda karta Klasy śledzi swój poziom oddzielnie — możesz kontrolować wiele kart tej samej klasy i każda ma własny poziom.
- Zdobywanie poziomu to aktywowana zdolność, używa stosu i można na nią odpowiedzieć; nie można aktywować zdolności poziomu 2, jeśli Klasa nie jest poziomu 1 (analogicznie dla poziomu 3).
- Poziom 3 Ranger Class pozwala spojrzeć na wierzch biblioteki w dowolnym momencie (z jednym ograniczeniem); to działanie nie używa stosu i staje się informacją dostępną jak karty na ręce.
Częste pomyłki
- Mylenie „
” z poświęceniem — zdobywanie poziomu nie wymaga przekręcenia ani poświęcenia, jeśli koszt tego nie wymienia.
- Zakładanie, że zdolność poziomu 2 zadziała więcej niż raz w jednym starciu; wyzwalana zdolność tej Klasy może uruchomić się tylko raz na walkę.
Przykład
Na początku tury zagrywasz Klasa Łowcy; tworzy się żeton Wilka 2/2. W swojej kolejnej turze aktywujesz , zdobywasz Poziom 2; gdy atakujesz, umieszczasz znacznik +1/+1 na jednym z atakujących stworów.
Dane wydruku
- Set
Adventures in the Forgotten Realms Promos (PAFR)
- Data wydania
- 2021-07-23
- Rzadkość
- Rare
- Artysta
- Suzanne Helmigh
- Mana value
- 2
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- class / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 98cfff0f-d73e-40a3-acc3-537100bdb4c5
- Oracle ID
- d1586808-efc2-469a-8384-ba4acf231e69
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Promo, Reprint
- Efekty ramki
- —
- Typ promocji
- promopack, stamped
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 7 599
- Penny rank
- 2 895
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 244452
- Cardmarket ID
- 572577
- Illustration ID
- 6c76a54e-223b-4fdf-9010-1bbf2765fa1b
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
You'll still pay all costs for the spell, including additional costs. You may also pay alternative costs if any are available.
If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast a spell from the top of your library, you can't look at the next one until you're done paying for that spell.
The triggered ability Ranger Class gets at level 2 can trigger only once per combat, no matter how many creatures you attack with.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Ranger Class doesn't change when you can cast creature spells. Normally, this means during your main phase when the stack is empty, although flash may change this.
Gaining a level won't remove abilities that a Class had at a previous level.
If Ranger Class is level 3, you can look at the top card of your library whenever you want (with one restriction; see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
Pełny rekord źródłowy JSON
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