You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.

TMT (Teenage Mutant Ninja Turtles) · #34 · EN
Does Machines
Enchantment — Class
When this Class enters, mill two cards, draw two cards, then discard two cards.
When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand.
At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.
Wyjaśnienie po polsku
Czy Maszyny (Does Machines)
Urok — Klasa
Gdy ta Klasa wchodzi, mielenie (Mill) dwóch kart, dobierz dwie karty, a następnie odrzuć dwie karty.
Gdy ta Klasa staje się poziomem 2, zwróć do ręki do dwóch wskazanych kart — artefaktów z twojego cmentarza.
Na początku fazy walki w twojej turze, połóż trzy znaczniki +1/+1 na wskazany artefakt, którym kontrolujesz. Jeśli nie jest stworem, staje się 0/0 stworzeniem typu Robot oprócz swoich innych typów.
Jak działa karta?
Klasa, która mielenie (Mill) i dobiera/odrzuca przy wejściu; na poziomie 2 odzyskuje artefakty z cmentarza, na poziomie 3 wzmacnia artefakt i może uczynić go 0/0 stworzeniem Robotem.
To jest karta Klasa, która zaczyna na poziomie 1 i ma sekcje dla poziomów 2 i 3. Gdy wchodzi, wykonuje sekwencję: mielenie (Mill) dwóch kart, dobieranie dwóch, a potem odrzucanie dwóch. Możesz aktywować podane koszty, by podnieść klasę do poziomu 2 lub 3 (to są zdolności aktywowane korzystające ze stosu). Na poziomie 2 odzyskujesz do dwóch kart-artefaktów z cmentarza; na poziomie 3 na początku twojej fazy walki kładziesz trzy znaczniki +1/+1 na wskazany artefakt, a jeśli nie jest stworem, staje się 0/0 stworzeniem typu Robot oprócz swoich innych typów.
Ważne interakcje
- Nie możesz aktywować zdolności podnoszącej klasę do poziomu, jeśli ta klasa już jest na tym poziomie lub wyżej.
- Zdolności podnoszące klasę są zwykłymi zdolnościami aktywowanymi i korzystają ze stosu — można na nie odpowiadać.
- Jeśli celem jest pojazd lub przedmiot mający station, jego podstawowa siła i wytrzymałość zostaną ustawione na 0/0; inne mechaniki (np. dokowanie/crew) tego nie przywrócą.
Częste pomyłki
- Myślenie, że aktywacja podnosząca do danego poziomu działa natychmiast i nie używa stosu — w rzeczywistości to zdolność aktywowana.
- Zakładanie, że zdobycie poziomu usuwa zdolności z poprzednich poziomów — nie usuwa.
Przykład
Wchodząc, karta mielenie (Mill) dwóch kart wysyła ich ładne dwie z biblioteki do cmentarza; potem dobierasz dwie karty i odrzucasz dwie karty.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Teenage Mutant Ninja Turtles (TMT)
- Data wydania
- 2026-03-06
- Rzadkość
- Rare
- Artysta
- Aeron Ng
- Mana value
- 2
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- class / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 989da63a-2cbd-41a9-9bbb-99f4ad1c6a25
- Oracle ID
- df54b79d-f31d-4582-86c0-1d34ec77be0f
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Mill
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, arena, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- enchantment
- Typ promocji
- universesbeyond
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 14 620
- Penny rank
- —
- Multiverse IDs
- —
- Arena ID
- 100491
- MTGO ID
- 147691
- TCGplayer ID
- 673592
- Cardmarket ID
- 868283
- Illustration ID
- 9c59ee5e-a111-4ac7-8b8c-a281cdc61162
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
An ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to.
If the target artifact has station, its base power and toughness will be set to 0/0. Adding charge counters to that artifact won't restore the power and toughness printed in any of its striations.
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
If the target artifact is a Vehicle, its base power and toughness will be set to 0/0. Crewing that Vehicle will not restore its power and toughness.
Gaining a level won't remove abilities that a Class had at a previous level.
Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.
The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.
If the target artifact is an attached Equipment, it becomes unattached. If an Equipment without reconfigure becomes an artifact creature, it can't be attached to another creature.
Does Machines's level 3 ability doesn't remove any abilities the target artifact has.
Class cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar.
The artifact retains any types, subtypes, or supertypes it has.
Pełny rekord źródłowy JSON
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"duel": "legal",
"oldschool": "not_legal",
"premodern": "not_legal",
"predh": "not_legal",
"tlr": "legal"
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"variation": false,
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"frame": "2015",
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"booster": false,
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