
Halvar, God of Battle
Legendary Creature — God
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.

KHM (Kaldheim) · #15 · EN
Legendary Creature — God // Legendary Artifact — Equipment
Strony karty

Legendary Creature — God

Legendary Artifact — Equipment
Wyjaśnienie po polsku
Legendarne Stworzenie — Bóg // Legendarne Artefakt — Wyposażenie
Halvar przy wejściu pozwala wybrać twoją istotę i Aūrę lub Equipment przyłączone do niej; przy rozwiązywaniu zdolności wskazany Aura/Equipment zostaje zwrócony do ręki właściciela. Cele muszą być legalne przy rozwiązywaniu.
- Halvar jest stworzeniem modalnym (double-faced card). Przy rozstrzyganiu, która strona można grać lub odgrywać, stosuje się zasady dla kart modalnych dwustronnych (patrz rulingi).\n- Jeżeli efekt pozwala ci zagrać lub wyrzucić spośród grupy kart, możesz zagrać dowolną stronę Halvara, o ile pasuje do kryteriów (np. jako stworzenie lub jako land, jeśli tyczy się to tej strony).\n- Jeżeli efekt pozwala ci zagrać konkretną kartę modalną dwustronną, możesz zagrać ją jako stworzenie albo jako land, zależnie od wybranej strony. Jeśli efekt mówi „rzucasz” (cast) tę kartę, nie możesz jej zagrać jako land — możesz ją tylko rzucić jako stworzenie, jeśli to zgodne z pozwoleniem.\n- Gdy efekt wkłada kartę dwustronną bezpośrednio na pole bitwy, wchodzi ona frontem (front face) do góry; jeśli front nie może wejść na pole bitwy, karta nie wchodzi.\n- Halvar ma uruchamianą/wyzwalającą się zdolność przychodzącą przy wejściu; zdolność ta wybiera dwa cele: (1) istotę, którą kontrolujesz, oraz (2) Aurę lub Equipment przyłączone do tej istoty. Możesz wskazać Aurę/Equipment należące do innego gracza, o ile jest ona przyłączona do twojej istoty.\n- Jeśli przy rozwiązywaniu zdolności któryś z celów jest już nielegalny (np. wybrana Aura nie jest już przyłączona, lub wybrana istota nie jest już w posiadaniu kontrolera), odpowiednia część zdolności nie zadziała; jeśli oba cele są nielegalne, zdolność nie zrobi nic.\n- Jeżeli wskazana przyłączona Aura lub Equipment już nie jest przyłączona do docelowej istoty przy rozwiązywaniu, nic się nie dzieje.\n- Jeśli istota wyposażona lub oczarowana przez Sword of the Realms (Miecz Krain) zginie i opuści cmentarz przed rozstrzygnięciem zdolności, nie wróci do ręki; pozostanie tam, gdzie została umieszczona przez inny efekt.\n- Tokeny: jeżeli Miecz Krain był przyłączony do tokena, który umiera, zdolność i tak wyzwoli się, ale token przestaje istnieć po przejściu na cmentarz, więc nie zostanie zwrócony do ręki.
Przykład: Gdy Halvar wchodzi na pole bitwy, wybierasz swoją istotę A (którą kontrolujesz) i Equipment B, który jest przyłączony do A, ale należy do przeciwnika. Gdy zdolność się rozwiązuje, Equipment B zostaje zwrócony do ręki jego właściciela.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
If either target of the triggered ability is an illegal target as the ability resolves, the ability won't do anything. If both targets are illegal, the ability won't resolve. If the Aura or Equipment is already attached to the target creature, nothing happens.
If the creature equipped by Sword of the Realms dies but leaves the graveyard before the triggered ability resolves, it won't be returned to its owner's hand. It will just stay wherever it went.
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
If Sword of the Realms is attached to a token creature that dies, the Sword's triggered ability will trigger, but the token will cease to exist after going to the graveyard. It won't be returned to its owner's hand.
Similarly, you don't have to control the Aura or Equipment that you choose as a target of Halvar's triggered ability, but it must be attached to a creature you control.
To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
A creature you control is enchanted or equipped if there's an Aura or an Equipment attached to it. You don't have to control that Aura or Equipment.
A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
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