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Thief of Sanity

OTC (Outlaws of Thunder Junction Commander) · #243 · EN

Thief of Sanity

Creature — Specter

Flying
Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
RzadkośćRare
PLN regular1,40 zł
PLN foil—
PLN etched—

Złodziej Rozumu (Thief of Sanity)

Stwór — Widmo

Latanie (Flying)
Za każdym razem, gdy ten stwór zada obrażenia bojowe graczowi, spójrz na trzy wierzchnie karty biblioteki tego gracza, wygnaj jedną z nich twarzą do dołu, następnie połóż resztę na jego cmentarzu. Możesz zagrać tę kartę tak długo, jak pozostaje wygnana, i manę dowolnego rodzaju można wydać na zagraniu tego czaru.

Jak działa karta?

Latający stwor, który po zadaniu obrażeń graczowi wygnaje jedną z trzech wierzchnich kart jego biblioteki zakrytą; możesz potem zagrać tę wygnaną kartę, używając many dowolnego koloru.

To latający stwor, który przy zadaniu obrażeń bojowych graczowi pozwala obejrzeć trzy wierzchnie karty jego biblioteki, wybrać jedną i wygnąć ją twarzą do dołu, a pozostałe karty włożyć do jego cmentarza. Gracz, który wyrzucił kartę do wygnania, może ją zagrać tak długo, jak pozostaje wygnana; do zapłacenia kosztu można użyć many dowolnego koloru. Efekt nie zmienia momentów, w których można zagrać dany rodzaj czaru (np. sorcery tylko w głównej fazie przy pustym stosie).

Ważne interakcje

Częste pomyłki

Przykład

Zadajesz 3 obrażenia bojowe Graczowi A; oglądasz jego trzy najgorsze karty, wygnasz jedną twarzą do dołu i wkładasz pozostałe na jego cmentarz; możesz potem zagrać tę wygnaną kartę, płacąc dowolną maną.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Outlaws of Thunder Junction Commander (OTC)
Data wydania
2024-04-19
Rzadkość
Rare
Artysta
Igor Kieryluk
Mana value
3
Mana cost
{1}{U}{B}
Power / Toughness
2 / 2
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
94946d6c-1edb-46e9-a5ae-0ca2a016a7cd
Oracle ID
68b51d58-7566-4a26-8c31-8da32799bea7
Słowa kluczowe
Flying
Tożsamość kolorów
{B}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
3 196
Penny rank
1 982
Multiverse IDs
658687
Arena ID
—
MTGO ID
124949
TCGplayer ID
545193
Cardmarket ID
764918
Illustration ID
b270f8cf-d0a3-448f-a023-3e1581a3fbcb
Status obrazu
highres_scan

In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Thief of Sanity's effect are exiled, and any of the face-down exiled cards remain face down indefinitely. No player may look at them.

You can still cast the exiled card if Thief of Sanity leaves the battlefield or leaves your control. If another player gains control of Thief of Sanity, that player can't cast the exiled card.

Thief of Sanity's effect doesn't change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.

Casting an exiled card causes it to leave exile. You can't cast it multiple times.

An effect that instructs you to "cast" a card doesn't allow you to play lands.

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