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Karametra, God of Harvests

PIO (Pioneer Masters) · #310 · EN

Karametra, God of Harvests

Legendary Enchantment Creature — God

Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
RzadkośćMythic
PLN regular—
PLN foil—
PLN etched—

Karametra, Bóstwo Żniw (Karametra, God of Harvests)

Legendarny enchantment stwór — Bóstwo

Niezniszczalność (Indestructible)
Tak długo, jak twoje oddanie zieleni i bieli jest mniejsze niż siedem, Karametra nie jest stworzeniem.
Za każdym razem, gdy zagrywasz czar-stwora, możesz przeszukać swoją bibliotekę w poszukiwaniu karty z podtypem Las lub Równina, umieścić ją na polu bitwy przekręconą, a następnie przetasować.

Jak działa karta?

Niezniszczalne bóstwo, które może nie być stworem, jeśli twoje oddanie zieleni i bieli jest mniejsze niż 7; przy zagrywaniu czaru-stwora pozwala wystawić Las lub Równinę z biblioteki przekręconą.

Karametra to legendarny enchantment, który ma Niezniszczalność (Indestructible) i może nie być traktowana jako stwór, jeśli twoje oddanie zieleni i bieli jest mniejsze niż siedem. Za każdym razem, gdy zagrywasz czar-stwora, możesz przeszukać bibliotekę w poszukiwaniu karty z podtypem Las lub Równina i umieścić ją na polu bitwy przekręconą, a potem przetasować bibliotekę. Zdolności działają tylko na polu bitwy; Karametra w innych strefach zawsze jest kartą-stworem.

Ważne interakcje

Częste pomyłki

Przykład

Gdy zagrasz stwora z ręki, możesz znaleźć w bibliotece kartę z podtypem Las i położyć ją na polu bitwy przekręconą, a następnie przetasować bibliotekę.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Pioneer Masters (PIO)
Data wydania
2024-12-10
Rzadkość
Mythic
Artysta
Eric Deschamps
Mana value
5
Mana cost
{3}{G}{W}
Power / Toughness
6 / 7
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
93a80619-84e5-4263-8b4c-0d8c79aa6fc5
Oracle ID
984e763c-5a83-4231-8ec4-1be76846479a
Słowa kluczowe
Indestructible
Tożsamość kolorów
{G}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
arena
Cechy wydruku
Reprint, Cyfrowa
Efekty ramki
legendary
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
3 189
Penny rank
11 582
Multiverse IDs
—
Arena ID
94549
MTGO ID
—
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
95c47c77-73b0-484b-95f2-421917d1d121
Status obrazu
highres_scan

Karametra's abilities function as long as it's on the battlefield, regardless of whether it's a creature.

The type-changing ability that can make Karametra not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.

If an effect causes Karametra to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

If Karametra is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.

As Karametra enters the battlefield, your devotion to green and white will determine whether any replacement effects that affect creatures entering the battlefield apply. Because replacement effects are considered before Karametra is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.

If Karametra stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

When Karametra enters the battlefield, your devotion to green and white will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield. The mana symbols in Karametra's own mana cost are counted when determining this.

Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.

Counters put on Karametra remain on it while it's not a creature, even if they have no effect.

Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.

When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.

If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.

If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.

Counters put on a God remain on it while it's not a creature, even if they have no effect.

If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.

If you cast a creature card with bestow for its bestow cost, it becomes an Aura spell and not a creature spell. Karametra's last ability won't trigger.

You can use the last ability to put any land card with the subtype Forest or Plains onto the battlefield, not just ones named Forest or Plains.

Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.

Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.

Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.

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