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The Big Idea

ULST (The List (Unfinity Foil Edition)) · #26 · EN

The Big Idea

Legendary Creature — Brainiac Villain

{2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.
Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.
RzadkośćRare
PLN regular—
PLN foil1,05 zł
PLN etched—

The Big Idea

Legendary Creature — Brainiac Villain

{2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.
Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.

Jak działa karta?

Pierwsza umiejętność: {2}{B/R}{B/R}, {T}: rzuć jedną 6-ścienną kością i utwórz tyle 1/1 czerwonych Brainiaców, ile wypadło. Druga: Tapnij trzy nie-tapowane Brainiaki: przy najbliższym rzucie jednej 6-ściennej kości zamiast jednego rzutu rzuć dwoma i użyj sumy.

The Big Idea ma dwie aktywowane umiejętności.

1) Pierwsza umiejętność: Koszt to {2}{B/R}{B/R}, {T}. Gdy ją opłacisz i zapłacisz cost, rzucasz jedną sześcienną kością (1–6). Tworzysz tyle 1/1 czerwonych żetonów stworzeń Brainiac, ile wyniósł rzut. Symbol {B/R} oznacza hybrydowy koszt — możesz zapłacić za każdą z tych części albo {B} albo {R}.

2) Druga umiejętność: Tapnij trzy nie-tapowane stworzenia z typem Brainiac, które kontrolujesz. To tworzy efekt zastąpienia dla następnego momentu, w którym miałbyś rzucić jedną sześcienną kością. Zamiast jednego rzutu robisz dwa rzuty sześcienne i jako wynik używasz sumy tych dwóch rzutów (więc możliwy wynik to 2–12). Ta zamiana dotyczy dokładnie „następnego razu, gdy miałbyś rzucić sześcienną kością”.

Ważne interakcje

Częste pomyłki

Przykład

Przykład pierwszej umiejętności: Zapłaciłeś {2}{B}{B} i {T} i rzuciłeś 4 — tworzysz cztery 1/1 czerwone żetony Brainiac.
Przykład drugiej umiejętności: Tapnąłeś trzy Brainiaki, następny raz gdy miałbyś rzucić jedną kość, zamiast tego rzucasz dwie i sumujesz ich wyniki; jeśli w ten sposób zastąpiłeś rzut używany przez pierwszą umiejętność, utworzysz liczbę żetonów równą sumie obu kości.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
The List (Unfinity Foil Edition) (ULST)
Data wydania
2022-10-07
Rzadkość
Rare
Artysta
Bram Sels
Mana value
6
Mana cost
{4}{R}{R}
Power / Toughness
4 / 4
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
93500a3f-86a6-4eab-9fa3-d1ec2c224a49
Oracle ID
976fb4c7-f330-4b8b-8f87-e6839d9a2880
Słowa kluczowe
—
Tożsamość kolorów
{B}{R}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Reprint
Efekty ramki
legendary
Typ promocji
—
Watermark
leagueofdastardlydoom
Obramowanie / znacznik
silver / oval
EDHREC rank
—
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
287575
Cardmarket ID
—
Illustration ID
bbdce6e5-402b-4a18-b143-66758ddcc252
Status obrazu
highres_scan

If you use the second ability to roll two dice instead of one, any ability that triggers “whenever you roll a die” will trigger twice.

If another spell or ability instructs you to roll two dice and use the difference, you can use The Big Idea’s second ability to replace one of those die rolls. First, roll two dice and use their sum. That’s the first result. Then roll one die. That’s the second result. Then figure out the difference between those two results.

Some cards, like Chittering Doom, care about the results of individual die rolls and not the total if two dice are rolled together. For example, if you use The Big Idea’s second ability to replace one die roll with two and roll two 3s, Chittering Doom’s ability (which triggers whenever you roll 4 or higher on a die) won’t trigger.

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