Struggle
Instant

ZNC (Zendikar Rising Commander) · #102 · EN
Instant // Sorcery
Strony karty
Instant
Sorcery
Wyjaśnienie po polsku
Instant // Sorcery
To jest split karta z aftermath: jedna połówka zagrywana z ręki, druga (aftermath) możesz zagrywać z twojego cmentarza. Połowa z aftermath po zagraniu zawsze jest wyeksmitowana. Poza stosem cechy karty to kombinacja obu połówek (kolor, typ, wartość many).
To jest split card z aftermath: lewa połówka (Struggle) i prawa połówka (Survive). Zasady dotyczące split z aftermath (na podstawie rulingów):
- Poza stosem charakterystyki karty to połączenie obu połówek (np. kolory, typ karty, wartość many). To ma znaczenie dla efektów odwołujących się do koloru, typu czy wartości many tej karty, gdy jest np. w ręce lub innej strefie.
- Możesz zagrywać tylko tę połówkę, która jest legalna w danej strefie: jedna połówka jest zagrywana z ręki, druga (z aftermath) może być zagrywana z twojego cmentarza. Jeśli inne efekty pozwalają ci zagrywać split z aftermath z cmentarza, możesz wybrać którą połówkę zagrać, o ile jest to legalne.
- Gdy zaczynasz zagrywać połówkę z aftermath z cmentarza, karta natychmiast trafia na stos — przeciwnicy nie mogą ją wtedy exilować, żeby uniemożliwić zagranie. Po rozwiązaniu, skontrowaniu lub w inny sposób opuszczeniu stosu karta z aftermath zawsze zostanie wyeksmitowana.
- Jeśli zagrałeś pierwszą połówkę w swojej turze i po jej rozstrzygnięciu możesz natychmiast zareagować jako pierwszy — masz priorytet i możesz zagrać połówkę z aftermath z cmentarza zanim ktokolwiek inny zareaguje, o ile jest to legalne.
- Jeśli Survive instruuje, aby przeszukać cmentarz i gracz nie ma tam kart, zamiast tego gracz tasuje bibliotekę.
- Na stosie znajduje się tylko połówka, którą zagrywasz; cechy drugiej połówki są ignorowane dopóki zaklęcie jest na stosie.
- Każda split karta to jedna karta dla efektów liczących karty i ma dwie nazwy; jeśli trzeba wybrać nazwę, wybierasz tylko jedną.
Przykład: Jeśli Struggle jest lewą połówką (zagrywalną z ręki) i Survive prawą z aftermath (zagrywalną z cmentarza), to gdy zagrałeś Struggle z ręki w swojej turze i po jego rozstrzygnięciu chcesz zagrać Survive z cmentarza, możesz to zrobić natychmiast zanim inni wykonają akcję. Gdy zaczniesz rzucać Survive z cmentarza, karta trafia na stos i po rozwiązaniu (lub jeśli zostanie skontrowana) zostanie wyeksmitowana.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
If a player has no cards in their graveyard when Survive resolves, that player just shuffles their library.
Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.
If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.
Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.
While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards.
A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.
Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.
If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.
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