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Aether Meltdown

KLD (Kaladesh) · #36 · EN

Aether Meltdown

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature or Vehicle
When this Aura enters, you get {E}{E} (two energy counters).
Enchanted creature gets -4/-0.
RzadkośćUncommon
PLN regular0,48 zł
PLN foil1,35 zł
PLN etched—

Aether Meltdown

Zaklęcie — Aura

Przebłysk (Flash)
Zaczarowuje stwora lub Pojazd
Gdy ta Aura wchodzi na pole bitwy, otrzymujesz {E}{E} (dwa znaczniki energii).
Zaczarowany stwór ma -4/-0.

Jak działa karta?

Aura z Przebłyskiem dająca ci {E}{E} przy wejściu i dająca zaczarowanemu stworu -4/-0.

To Aura, którą możesz rzucić jak błyskawicę dzięki Przebłysk (Flash). Gdy wejdzie na pole bitwy, daje ci dwa znaczniki energii ({E}{E}). Przylepiona do zaczarowanego stwora, obniża jego siłę o 4 (daje mu -4/-0). Jeśli nie ma legalnego celu podczas rozwiązywania, nie wejdzie i nie dostaniesz znaczników.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz Aether Meltdown na przeciwniczego 4/4 po zakończeniu walki; wchodzi, dostajesz {E}{E}, a jego stwór staje się 0/4.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Kaladesh (KLD)
Data wydania
2016-09-30
Rzadkość
Uncommon
Artysta
Jason Felix
Mana value
2
Mana cost
{1}{U}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
91f99614-45e2-4688-8403-f3a6b9162b08
Oracle ID
433a2880-d989-4c40-99fa-0896de341b88
Słowa kluczowe
Enchant, Flash
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
22 743
Penny rank
7 822
Multiverse IDs
417609
Arena ID
—
MTGO ID
61633
TCGplayer ID
123092
Cardmarket ID
292802
Illustration ID
3073e4c7-f2ad-46db-962c-91d542a2112d
Status obrazu
highres_scan

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

{E} is the energy symbol. It represents one energy counter.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

If the target creature or Vehicle becomes an illegal target while Aether Meltdown is on the stack, Aether Meltdown won't resolve. It won't enter the battlefield and you won't get {E}{E}.

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