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Complete the Circuit

PMOM (March of the Machine Promos) · #52p · EN

Complete the Circuit

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
You may cast sorcery spells this turn as though they had flash.
When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.
RzadkośćRare
PLN regular0,66 zł
PLN foil1,14 zł
PLN etched—

Dokończ Obwód (Complete the Circuit)

Zaklęcie

Zwoływanie (Convoke) (Twoje stwory mogą pomóc rzucić to zaklęcie. Każdy stwór, którego przekręcisz podczas rzucania tego zaklęcia, płaci za {1} lub jedną manę koloru tego stwora.)
W tej turze możesz rzucać zaklęcia typu sorcery tak, jakby miały błysk (Flash).
Gdy następnie rzucisz zaklęcie natychmiastowe lub zaklęcie typu sorcery w tej turze, skopiuj to zaklęcie dwukrotnie. Możesz wybrać nowe cele dla kopii.

Jak działa karta?

Daje Zwoływanie i pozwala rzucać sorcery jakby miały błysk; następne rzucone w tej turze zaklęcie natychmiastowe lub sorcery zostanie skopiowane dwukrotnie, możesz zmienić cele kopii.

Pierwsza linia daje Zwoływanie (możesz przekręcać swoje stwory, by zapłacić część kosztu). Druga linia pozwala ci w tej turze rzucać czary typu sorcery w dowolnym momencie, jakby miały błysk. Trzecia linia mówi, że następnym razem w tej turze, gdy rzucisz zaklęcie natychmiastowe lub zaklęcie typu sorcery, tworzysz dwie kopie tego zaklęcia na stosie; dla każdej kopii możesz wybrać nowe cele. Kopie nie są rzucane, więc nie płacisz za nie ani nie wybierasz dla nich kosztów dodatkowych.

Ważne interakcje

Częste pomyłki

Przykład

Na swojej turze, po zagraniu tej karty, rzucasz czar typu sorcery w odpowiedzi na reakcję przeciwnika — możesz to zrobić dzięki efektowi dającemu błysk; jeśli potem rzucisz zaklęcie natychmiastowe, zostanie skopiowane dwukrotnie.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
March of the Machine Promos (PMOM)
Data wydania
2023-04-21
Rzadkość
Rare
Artysta
Eelis Kyttanen
Mana value
6
Mana cost
{5}{U}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
91351efb-843b-4ec5-acda-209ccb4f69ea
Oracle ID
402506fa-6bd5-4814-8353-90c148dd576c
Słowa kluczowe
Convoke
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Promo
Efekty ramki
—
Typ promocji
promopack, stamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
9 104
Penny rank
11 498
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
492819
Cardmarket ID
706261
Illustration ID
ba664fe8-4bcb-460a-a430-fec9ed40bc09
Status obrazu
highres_scan

Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.

If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.

Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.

When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

If you copy a spell, you control the copy. It will resolve before the original spell does.

If the spell that's copied is modal (that is, it includes a choice from a bulleted list of effects), the copy will have the same mode. A different mode can't be chosen.

The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

If the spell has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.

If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.

You may choose different new targets for each of the copies.

You can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.

A copy of a spell is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.

The "as though they had flash" effect applies only to casting sorcery spells. It does not, for example, change when you may activate abilities that can be activated "only as a sorcery."

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