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Scurry Oak

PLST (The List) · #MH2-172 · EN

Scurry Oak

Creature — Treefolk

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.
RzadkośćUncommon
PLN regular10,25 zł
PLN foil—
PLN etched—

Scurry Oak

Stwór — Treefolk

Ewolucja (Za każdym razem, gdy pod twoją kontrolą wchodzi stwór, jeśli tamten stwór ma większą siłę lub wytrzymałość niż ten stwór, połóż na tym stworze znacznik +1/+1.)
Za każdym razem, gdy na tym stworze zostanie położony jeden lub więcej znaczników +1/+1, możesz stworzyć zielony żeton stwora Wiewiórka 1/1.

Jak działa karta?

Ewolucja daje Scurry Oak znacznik +1/+1, gdy pod twoją kontrolą wchodzi stwór o większej sile lub wytrzymałości; gdy otrzyma znacznik +1/+1, możesz stworzyć żeton Wiewiórka 1/1.

Scurry Oak ma zdolność Ewolucja (Evolve), która sprawdza każdy stwór wchodzący pod twoją kontrolę; jeśli ten nowy stwór ma większą siłę lub większą wytrzymałość niż Scurry Oak (w tym w oparciu o ostatnio znane wartości, jeśli opuścił pole bitwy), to na Scurry Oak kładziony jest znacznik +1/+1. Gdy na Scurry Oak zostanie położony co najmniej jeden znacznik +1/+1 (z dowolnego źródła), możesz stworzyć zielony żeton stwora Wiewiórka 1/1. Jeśli kilka stworów wchodzi jednocześnie, ewolucja może dać kilka triggerów i każde porównanie wykonuje się przy rozwiązywaniu każdego triggera z osobna.

Ważne interakcje

Częste pomyłki

Przykład

Gdy kontrolujesz Scurry Oak 1/2 i wchodzi 2/2, ewolucja da trigger, Scurry Oak dostaje znacznik +1/+1 i możesz stworzyć żeton Wiewiórka 1/1.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
The List (PLST)
Data wydania
2024-08-02
Rzadkość
Uncommon
Artysta
Mark Zug
Mana value
3
Mana cost
{2}{G}
Power / Toughness
1 / 2
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
91323e4a-4fd3-44c6-b124-277901fb8aae
Oracle ID
eee6c02b-7d6a-4445-ad27-8b03176147d4
Słowa kluczowe
Evolve
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
2 281
Penny rank
3 918
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
583239
Cardmarket ID
—
Illustration ID
d22e2d35-1696-4a22-ac81-c0299ed357ce
Status obrazu
highres_scan

If evolve triggers, the comparison will happen again when the ability tries to resolve. If neither characteristic of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve resolves, use its last known power and toughness to determine whether the creature with evolve gets a +1/+1 counter.

When comparing the characteristics of the two creatures for evolve, you always compare power to power and toughness to toughness.

If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the comparison will take place each time one of those abilities tries to resolve. For example, if you control a 1/2 creature with evolve and two 2/2 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.

Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither characteristic of the new creature is greater, evolve won't trigger at all.

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