Heartwood Crafter
Creature — Elf Artificer
{T}: Add {C}. This mana can't be spent to cast spells from your hand.

FRA (Reality Fracture) · #105 · EN
Creature — Elf Artificer // Sorcery
Strony karty
Creature — Elf Artificer
Sorcery
Wyjaśnienie po polsku
Creature — Elf Artificer // Sorcery
Gdy karta stworzenia staje się prepared, jej kontroler tworzy w exile kopię powiązanego spella i może ją rzucić. Rzucenie tej kopii usuwa prepared z tego permanenta. Kopia w exile istnieje dopóki permanent jest na polu bitwy i prepared; tylko bieżący kontroler może ją rzucić.
Ogólny mechanizm: pewne stworzenia mają "prepare spell" — osobny czar (najczęściej sorcery/instant lub inna karta) powiązany z kartą stworzenia. Gdy takie stworzenie staje się prepared (np. przez efekt mówiący, że "to stworzenie enters prepared" albo inny efekt powodujący przygotowanie), kontroler tego permanenta tworzy w strefie exile kopię tego prepare spella. Ta kopia pozostaje w exile dopóki ten permanent pozostaje na polu bitwy i pozostaje prepared. Kontroler tego permanenta może rzucić tę kopię z exile; w momencie rzucenia przygotowanie tego permanenta zostaje usunięte (permanent przestaje być prepared). Szczegóły i ograniczenia: - Rzucać może tylko aktualny kontroler przygotowanego permanenta, niezależnie od własności lub historii kontroli. - Jeśli przygotowane stworzenie przestanie być stworzeniem (np. stanie się artefaktem bez typu stworzenia) albo stanie się kopią innego obiektu, ono nadal jest prepared i kopia spella w exile nadal istnieje; kontroler nadal może ją rzucić. - Jeśli jakieś działanie sprawi, że stworzenie przestanie być prepared (np. efekt mówi "stwierdź, że to nie jest prepared"), przygotowanie znika i powiązana kopia w exile przestaje istnieć. - Nie można mieć więcej niż jednego jednoczesnego przygotowania dla tej samej karty; nie tworzy się wielu kopii prepare spella dla jednego przygotowania. - Kopia prepare spella w exile jest zwykłą kopią oryginalnego spella i ignoruje wyjątki kopiowania zastosowane do samego stworzenia, które mogłyby zmienić jego copiable values. - Przygotowaną kartę można rzucać tylko z jej bazowymi cechami; jednak jeśli jakiś efekt pozwala rzucić bez płacenia kosztu lub za alternatywny koszt, można go zastosować do kopii w exile. - Przygotowanie to stan (nie jest wartością kopiowalną), więc jeśli inny permanent stanie się kopią przygotowanego stworzenia, nie stanie się automatycznie prepared. - Jeśli kopia spella ma cele, a brak jest legalnych celów przy rozwiązywaniu, spell nie rozwiąże się; mimo to, ponieważ spell został rzucony, permanent już nie będzie prepared. - Kopie prepare spelli powstałe przy przygotowaniu nie znikają automatycznie przy sprawdzaniu state-based actions; pozostają w exile dopóki przygotowanie istnieje.
Przykład: Twoje stworzenie A ma prepare spell U (sorcery). Gdy A stanie się prepared, tworzona jest kopia U w exile. Jako kontroler A możesz rzucić tę kopię U z exile — kiedy ją rzucisz, A przestaje być prepared. Jeśli inny gracz przejmie kontrolę A przed rzuceniem, tylko on będzie mógł rzucić kopię w exile.
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Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.
If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.
If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.
A preparation card is a creature card in every zone. For example, while it's in your graveyard, Diviner of Victory is a blue creature card whose mana value is 1. It can't be the target of Stingcaster Mage's triggered ability ("When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.").
Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog") targeting Diviner of Victory. The token copy of Diviner of Victory will enter prepared as a 1/1 green Frog creature, but the copy of Unwind History in exile will still be a blue sorcery. The copy of Unwind History won't be green, a creature, or a Frog, and it won't have power or toughness.
A creature with a prepare spell can't become prepared more than once at the same time. For example, say Bloodline Recollector is on the battlefield and is prepared. During the current turn, three creatures die. At the beginning of the end step, Bloodline Recollector's last ability triggers. When that ability resolves, since Bloodline Recollector is already prepared, the ability won't cause it to become prepared a second time or create a second copy of Ancestral Craving in exile.
Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.
Preparation cards can be cast only with their base characteristics.
Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.
If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.
As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.
Heartwood tokens are a kind of predefined token. Each one is a red and green artifact with the artifact subtype Heartwood and the ability "{T}: Add {R} or {G}."
If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.
A creature without a prepare spell can't become prepared.
While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.
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