At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.

UST (Unstable) · #177 · EN
Division Table
Artifact — Contraption
Wyjaśnienie po polsku
Stół podziału (Division Table)
Artefakt — Contraption
Jak działa karta?
Gdy kręcisz ten Contraption, wyzwala się zdolność: wybrany gracz traci 2 życia. Kręcenie jest opcjonalne i używa mechaniki sprocketów/CRANK! counter z talii Contraption.
Division Table to artefakt — Contraption. Ma wyzwalaną zdolność: „Whenever you crank this Contraption, target player loses 2 life.” Cranking jest czynnością opcjonalną wykonywaną, gdy na danym sprockecie (z CRANK! counter) decydujesz się kręcić Contraptions. Gdy kręcisz ten Contraption, jego zdolność wyzwala się i trafia na stos; gdy ta zdolność rozwiąże się, wybrany celowy gracz traci 2 punkty życia. Jeśli kręcisz kilka Contraptions jednocześnie na tym samym sprockecie, możesz ustalić porządek, w jakim ich zdolności zostaną umieszczone na stosie. Kontraptions są artefaktami i należą do oddzielnej talii Contraption (nie do głównej talii); gdyby miały opuszczać pole bitwy do dowolnej strefy innej niż exile, trafiają do scrapyardu (osobna strefa, nie to samo co graveyard).
Ważne interakcje
- Cranking is optional — when you crank this Contraption you choose a target player who will lose 2 life when the triggered ability resolves.
- If you crank multiple Contraptions on the same sprocket, you choose the order their triggered abilities go on the stack; the last put on the stack resolves first.
- Contraptions are artifacts: anything that affects artifacts affects them the same way.
- Contraptions exist in a separate Contraption deck and use sprockets/CRANK! counters; at the start of the game put a CRANK! counter on sprocket 3 and at the beginning of your upkeep move it to the next sprocket, then you may crank any number of Contraptions on that sprocket.
- If a Contraption would leave the battlefield to any zone other than exile, it goes to the scrapyard (a separate zone from the graveyard).
Częste pomyłki
- Myślenie, że kręcenie jest obowiązkowe — kręcisz Contraptions tylko jeśli chcesz.
- Mylenie scrapyardu z graveyard — Contraptions trafiają do scrapyardu, a nie do zwykłego cmentarza, jeśli opuszczają pole bitwy (chyba że są eksilowane).
- Zakładanie, że Contraptions są w twojej głównej talii — są w oddzielnej talii Contraption.
Przykład
Na początku swojej tury przesuwasz CRANK! counter na następny sprocket. Możesz potem kręcić Contraptions na tym sprockecie; jeśli ukręcisz Stół podziału i wybierzesz Gracza B jako cel, jego zdolność wyzwoli się i gdy rozwiąże, Gracz B straci 2 życia.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Unstable (UST)
- Data wydania
- 2017-12-08
- Rzadkość
- Common
- Artysta
- Franz Vohwinkel
- Mana value
- 0
- Mana cost
- —
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 90fcd1f0-0ed3-46f9-a12a-fc0e9f99e97f
- Oracle ID
- a96636d9-e7ae-40e1-a135-734a3dbbfa04
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- leagueofdastardlydoom
- Obramowanie / znacznik
- borderless / —
Identyfikatory i rankingi
- EDHREC rank
- —
- Penny rank
- —
- Multiverse IDs
- 439566
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 152425
- Cardmarket ID
- 313648
- Illustration ID
- d0c5e1b2-e745-455e-86b3-6694c85b3da8
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.
Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.
Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.
If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.
While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.
In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.
In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.
If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.
Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.
If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.
If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.
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