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Turntimber Symbiosis // Turntimber, Serpentine Wood

ZNR (Zendikar Rising) · #364 · EN

Turntimber Symbiosis // Turntimber, Serpentine Wood

Sorcery // Land

RzadkośćMythic
PLN regular19,80 zł
PLN foil41,52 zł
PLN etched—
Turntimber Symbiosis

Turntimber Symbiosis

Sorcery

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Turntimber, Serpentine Wood

Turntimber, Serpentine Wood

Land

As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {G}.

Turntimber Symbiosis // Turntimber, Serpentine Wood

Sorcery // Land

(Brak pełnego tekstu Oracle dostarczonego; poniżej ogólne zasady dla tej modalnej karty dwustronnej.) To jest modalna karta dwustronna. Zagrasz ją albo jako frontową stronę (sorcery), albo jako tylną stronę (land). Przy sprawdzaniu legalności zagrania i efektów rozważaj jedynie cechy wybranej strony. W innych strefach niż pole bitwy i stos uwzględnia się cechy strony przedniej. Jeśli efekt wyraźnie pozwala ci tylko "cast" tej karty, nie możesz zamiast tego zagrać jej jako land. W Commanderze kolorowa tożsamość bierze pod uwagę obie strony.

Jak działa karta?

Karta modalna dwustronna: możesz zagrać ją jako sorcery (front) lub jako land (back). Przy sprawdzaniu, czy możesz zagrać kartę, liczą się tylko cechy wybranej strony. Nie można jej transformować ani wprowadzić na pole bitwy w formie przekształconej.

To jest modalna karta dwustronna (MDFC). Ma dwie twarze: przód to sorcery "Turntimber Symbiosis", tył to land "Turntimber, Serpentine Wood". Kiedy zagrywasz tę kartę jako spell (sorcery), traktujesz tylko cechy frontowej strony. Kiedy zagrywasz ją jako land, traktujesz tylko cechy tylnej strony. Nie można jej transformować ani wprowadzać na pole bitwy w stanie "transformed"; ignoruj instrukcje o transformowaniu tej karty. W strefach innych niż stos i pole bitwy (np. biblioteka, ręka, cmentarz) cechy karty (w tym wartość many) określa się na podstawie strony przedniej. Jeśli jakiś efekt pozwala ci zagrać lub rzucić kartę spośród grupy kart, możesz wybrać tę kartę i zagrać ją jako którąkolwiek z jej stron, pod warunkiem że ta strona spełnia kryteria efektu. Jeśli efekt mówi wyłącznie "cast" konkretną kartę, nie możesz zamiast tego zagrać jej jako land. Przy efektach wybierających nazwę karty możesz wskazać nazwę dowolnej z dwóch stron; dalsze odwołania do tej wybranej nazwy odnoszą się tylko do tej nazwy.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: efekt pozwala ci zagrać kartę z ręki jako land. Masz Turntimber Symbiosis // Turntimber, Serpentine Wood — możesz wybrać tylną stronę i położyć ją jako land Turntimber, Serpentine Wood. Jeśli efekt pozwala ci rzucić czar z ręki, możesz wybrać frontową stronę i rzucić Turntimber Symbiosis jako sorcery.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Zendikar Rising (ZNR)
Data wydania
2020-09-25
Rzadkość
Mythic
Artysta
Randy Vargas
Mana value
7
Mana cost
—
Power / Toughness
— / —
Layout / frame
modal_dfc / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
90df87c1-59df-4244-8653-15e7f13cdacc
Oracle ID
403b59f3-7ade-4bc2-a3e6-de0c3c700f18
Słowa kluczowe
—
Tożsamość kolorów
{G}
Produkuje manę
{G}
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
extendedart
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
2 334
Penny rank
—
Multiverse IDs
495651, 495652
Arena ID
—
MTGO ID
—
TCGplayer ID
222082
Cardmarket ID
496190
Illustration ID
—
Status obrazu
highres_scan

A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.

If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.

If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.

To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.

In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.

There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.

If a card in a player's library has {X} in its mana cost, X is considered to be 0.

The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.

Use the mana value of the creature card as it exists in your library to determine whether it receives +1/+1 counters, ignoring any replacement effects (such as that of Glasspool Mimic) that will change its mana value once it's on the battlefield.

If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.

If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.

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