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Monoxa, Midway Manager

UNF (Unfinity) · #173 · EN

Monoxa, Midway Manager

Legendary Creature — Vampire Employee

Whenever you roll a 3 or higher, Monoxa gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.
{6}: Roll a six-sided die.
"Can we get this ghost 11% spookier?"
RzadkośćUncommon
PLN regular0,57 zł
PLN foil0,57 zł
PLN etched—

Monoxa, Midway Manager

Legendary Creature — Vampire Employee

Za każdym razem, gdy rzucisz 3 lub więcej, Monoxa zyskuje first strike do końca tury. Jeśli rzut był 4 lub więcej, zyskuje też menace do końca tury. Jeśli rzut był 5 lub więcej, zyskuje też lifelink do końca tury.
{6}: Rzuć sześcienną kością.

Jak działa karta?

Po każdym rzucie kością sprawdź wynik (po modyfikacjach). 3+ daje first strike, 4+ daje dodatkowo menace, 5+ daje dodatkowo lifelink. Aktywność {6}: zapłać {6}, aby rzucić sześcienną kością. Rzut sam w sobie nic innego nie robi poza uruchamianiem zdolności reagujących na rzuty.

Oracle: "Whenever you roll a 3 or higher, Monoxa gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn. {6}: Roll a six-sided die." Tłumaczenie i objaśnienie działania: - Gdy nastąpi rzut kością, sprawdza się wynik (po wszelkich modyfikacjach). - Jeśli wynik jest 3 lub większy, Monoxa zyskuje first strike do końca tury. - Jeśli wynik jest 4 lub większy, dodatkowo zyskuje menace do końca tury. - Jeśli wynik jest 5 lub większy, dodatkowo zyskuje lifelink do końca tury. Efekty się kumulują: przy wyniku 5 Monoxa otrzyma jednocześnie first strike, menace i lifelink. - Aktywna zdolność {6}: zapłać {6}, aby wykonać rzut sześcienną kością. Sam rzut nie robi nic poza wywołaniem zdolności reagujących na rzuty (w tym opisanych powyżej).

Ważne interakcje

Częste pomyłki

Przykład

Przykład 1: Aktywujesz {6} i rzucasz 4. Po zakończeniu modyfikacji wyniku Monoxa otrzymuje first strike i menace do końca tury (ponieważ 4 ≥ 3 i 4 ≥ 4), ale nie lifelink (4 < 5). Przykład 2: Rzucasz kością z innej karty i wynikiem jest 2 — nic się nie dzieje, Monoxa nie zyskuje żadnego z wymienionych zdolności. Przykład 3: Rzucasz, wynik 3, a potem efekt mówi „przerzuć tę kość” — wcześniejszy wynik (3) nic nie zdziałał, tylko nowy wynik po przerzucie może wywołać efekty.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Unfinity (UNF)
Data wydania
2022-10-07
Rzadkość
Uncommon
Artysta
Igor Grechanyi
Mana value
4
Mana cost
{2}{B}{R}
Power / Toughness
3 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
90b43168-44fb-439f-80e7-cb2539ca511f
Oracle ID
d8e6cdab-234a-46b9-8b6c-164034cf2bc7
Słowa kluczowe
—
Tożsamość kolorów
{B}{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
legendary
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
14 481
Penny rank
—
Multiverse IDs
580704
Arena ID
—
MTGO ID
115790
TCGplayer ID
287684
Cardmarket ID
676778
Illustration ID
604d94ed-7cda-4bb5-9091-819babd8bfe7
Status obrazu
highres_scan

If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.

Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.

Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.

If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.

The die roll caused by the activated ability has no inherent effect: you just roll a six-sided die, but any ability that triggers whenever you roll a die will trigger. Abilities that trigger whenever you roll a specific result, such as Monoxa's first ability, may also trigger.

Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.

Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.

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